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<blockquote data-quote="MichaelH" data-source="post: 2794206" data-attributes="member: 14843"><p>Did you roll the ability scores? No problem, but they are on the high end. Using the point buy method would require 44 points to build this character whereas the norm is 25 points and tougher campaigns use 28 and 32 points. The Living Greyhawk campaign uses 28 point buy, for instance. I used the standard array of 15, 14, 13, 12, 10, and 8 which is a 25 point buy. The point buy system, btw, is found in the DMG.</p><p></p><p>Although I like the nostalgia of listing the ability scores as SIWDCCh, 3rd edition uses SDCIWCh. It's easier to list it this way because that is how everything will be listed in the books.</p><p></p><p>Touch AC is 14. You don't count the +2 enhancement bonus of the chain shirt +2. The enhancement is not applied to the AC directly, but to the armor. It enhances the armor bonus of the armor. Thus a chain shirt +2 provides a +6 armor bonus to AC which does not count in touch AC.</p><p></p><p>The saving throws are off. A 3rd level ranger has base saves of +3 Fort, +3 Ref, and +1 Will. Adding the ability score modifiers makes the saves Fort +4, Ref +7, and Will +3.</p><p></p><p>Grapple should be +5 (+3 BAB, +2 Str)</p><p></p><p>The attack bonus for the longbow should be +11 (+3 BAB, +3 Bow, +4 Dex, +1 Weapon Focus). The damage should be 1d8+3. The critical is not 19-20/x2 but 20/x3. The range for longbows is 100 feet.</p><p></p><p>The attack bonus for the longsword and short sword should be +5 (+3 BAB, +2 Str).</p><p></p><p>The feat list does not include the combat mastery bonus feat Rapid Shot.</p><p></p><p>You're short 1 skill. Add Knowledge (nature) with 6 ranks and +2 for Int.</p><p></p><p>Ashlann's equipment is a little high in value for his level. But that's probably alright for the purpose here. The +3 longbow is definately on the high side. The +1 arrows do not stack with the +3 bow. You would use the higher bonus. He could use them if he had to use a normal bow for some reason, however.</p><p></p><p>I will run the battle this afternoon, continuing from round 6 from the last battle. We will see how Ashlann does here. I will use your version of Ashlann with the corrections listed above. I am having a good time with this, btw. Fun thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="MichaelH, post: 2794206, member: 14843"] Did you roll the ability scores? No problem, but they are on the high end. Using the point buy method would require 44 points to build this character whereas the norm is 25 points and tougher campaigns use 28 and 32 points. The Living Greyhawk campaign uses 28 point buy, for instance. I used the standard array of 15, 14, 13, 12, 10, and 8 which is a 25 point buy. The point buy system, btw, is found in the DMG. Although I like the nostalgia of listing the ability scores as SIWDCCh, 3rd edition uses SDCIWCh. It's easier to list it this way because that is how everything will be listed in the books. Touch AC is 14. You don't count the +2 enhancement bonus of the chain shirt +2. The enhancement is not applied to the AC directly, but to the armor. It enhances the armor bonus of the armor. Thus a chain shirt +2 provides a +6 armor bonus to AC which does not count in touch AC. The saving throws are off. A 3rd level ranger has base saves of +3 Fort, +3 Ref, and +1 Will. Adding the ability score modifiers makes the saves Fort +4, Ref +7, and Will +3. Grapple should be +5 (+3 BAB, +2 Str) The attack bonus for the longbow should be +11 (+3 BAB, +3 Bow, +4 Dex, +1 Weapon Focus). The damage should be 1d8+3. The critical is not 19-20/x2 but 20/x3. The range for longbows is 100 feet. The attack bonus for the longsword and short sword should be +5 (+3 BAB, +2 Str). The feat list does not include the combat mastery bonus feat Rapid Shot. You're short 1 skill. Add Knowledge (nature) with 6 ranks and +2 for Int. Ashlann's equipment is a little high in value for his level. But that's probably alright for the purpose here. The +3 longbow is definately on the high side. The +1 arrows do not stack with the +3 bow. You would use the higher bonus. He could use them if he had to use a normal bow for some reason, however. I will run the battle this afternoon, continuing from round 6 from the last battle. We will see how Ashlann does here. I will use your version of Ashlann with the corrections listed above. I am having a good time with this, btw. Fun thread. :cool: [/QUOTE]
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