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<blockquote data-quote="MichaelH" data-source="post: 2794453" data-attributes="member: 14843"><p>Lidda still has a move action so she moves 20 feet toward Claire, drawing one of her Cure Serious Wounds potions.</p><p></p><p></p><p>Round 7</p><p></p><p>-Narrin's stabilization roll is 37. He drops to -3 hit points.</p><p></p><p>-Lidda is still 45 feet from Claire, so she runs to her and prepares to administer the healing drought. She does not notice (Spot 5=15-3=17) Ashlann hiding (Hide 20+10=30) 30 feet away inside the tree line.</p><p></p><p>-Grom's stabilization roll is 64. His hit point total is now -7. He is bleeding out.</p><p></p><p></p><p>Round 8</p><p></p><p>-Note: According to the DMG, those who enter an encounter aware of their opponents but their opponents are unaware of them enter at the top of the initiative order before everyone else. Therefore, Ashlann and the wolf begin first in all subsequent round unless they do something that changes their initiative (like delay).</p><p></p><p>-Ashlann utilizes his Rapid Shot ability and fires twice at Lidda, who cannot use her Dex bonus to AC because she was running. The first shot (19+9+1=29) hits true for 12 damage. The second also sinks into Lidda (15+9+1=25) for 10 damage. Lidda is reduced to 35 hit points. Ashlann moves feet toward Lidda. "You will pay for killing my master, peck!"</p><p></p><p>-The wolf begins 95 feet from Lidda. It charges the little halfling thinking her to be an appetizer (18+3+2=23) and bites into her for 7 damage. Lidda is down to 28 hit points. The wolf has her at a disadvantage and uses its momentum and weight to get her off her feet. It gets a free trip attack. Wolf's opposed Str check is 11+1+4=16. Lidda's opposed Str or Dex check is 5+7-4=8. The wolf knocks Lidda to the ground where she is prone.</p><p></p><p>-Narrin's stabilization roll is 79. His hit point total is now -4.</p><p></p><p>-Lidda knows she needs Claire to help her finish this fight. She risks taking her attention from the wolf and pours the potion down Claire's throat (full round action). The wolf takes advantage of the opening, but its teeth cannot penetrate her studded leather armor (natural 1). The potion restores 21 hit points to Claire (3d8+5). Claire had 3 hit points so she is back to her full health of 24. She also had 16 points of non-lethal damage which is also cured at the same time. She has no more non-lethal damage. Claire is now conscious but prone. "You owe me, elf girl. Take out the wolf."</p><p></p><p>Grom's stabilization roll is 24. He slips to -8 hit points.</p><p></p><p></p><p>Round 9</p><p></p><p>-Ashlann delays for a better shot, since both his targets are prone (+4 to their AC).</p><p></p><p>-The wolf snips at Lidda (19+3+4=26) but misses.</p><p></p><p>-Narrin's stabilization roll is 96. -5 hit points.</p><p></p><p>-Claire defensively casts Magic Missile (12+13=25, DC16) at the wolf for 11 damage, hurting it badly. The wolf only has 1 hit point left. Claire does not move or try to get up with the wolf so close. "Nice doggy."</p><p></p><p>-Lidda sees that the wolf is almost finished and risks getting up. She begins dodging Ashlann. The wolf still cannot penetrate her defenses (12+3+4=19). Lidda shoots the wolf (2+18+1=21) for 7 damage. The wolf is reduced to -6 hit points and is dying. Lidda moves 5 feet towards Ashlann.</p><p></p><p>-Ashlann has his shot and takes it. His first arrow strikes true (natural 20, 3+9+1=13 no crit) for 8 damage. Lidda drops to 20 hit points. His second shot errs (4+9+1=14).</p><p></p><p>-Grom's stabilization roll is 95. He is on the edge of death at -9 hit points.</p><p></p><p></p><p>Round 10</p><p></p><p>-The wolf's stabilization roll is 88. It drops to -7 hit points.</p><p></p><p>-Narrin's stabilization roll is 62. He loses another hit point and now has -6.</p><p></p><p>-Claire stands up, moves 5 feet away from Ashlann and casts Melf's Acid Arrow at him (2+5=7) but hits a tree instead. "I need some practice."</p><p></p><p>-Lidda shoots twice at Ashlann (17+18+1=36, 15+13+1=29) causing 7 damage each time. Ashlann loses 14 hit points and has 6 left.</p><p></p><p>-Ashlann shoots back twice (natural 20 again, 11+9+1=21, not critical) doing 9 damage. The 2nd shot misses (15+9+1=25). Lidda only has 11 hit points left now.</p><p></p><p>-Grom's stabilization roll is 37. He slips into the afterlife.</p><p></p><p></p><p>Round 11</p><p></p><p>-The wolf's stabilization roll is 20. It falls to -8 hit points.</p><p></p><p>-Narrin's stabilization roll is 85. He also falls to -8 hit points.</p><p></p><p>-Claire moves 30 feet back away from Ashlann and cast her final Magic Missile spell. It strikes true for 13 damage (rolled 4,3,3). Ashlann drops to -7 hit points and is dying. "My debt is paid, little one."</p><p></p><p>-Lidda drinks her last cure potion and receives 22 hit points in healing. That brings up to 33 hit points. "Stabilize the survivors."</p><p></p><p>-Ashlann's stabilization roll is 21. He falls to -8 hit points.</p><p></p><p></p><p>Round 12</p><p></p><p>-The wolf's stabilization roll is 100. It drops to -9 hit points.</p><p></p><p>-Narrin's stabilization roll is 13. So close, yet so far away. -9 hit points for Narrin.</p><p></p><p>-Claire draws her longbow, spins around looking for other attackers, ready to shoot the first bad guy she sees.</p><p></p><p>-Lidda moves 5 feet to the wolf and tries to help it (Heal 15+0=15, DC15). Lidda manages to stabilize the wolf! "I hope Vadania would approve."</p><p></p><p>-Ashlann's stabilization roll is 38. He also drops to -9 hit points. Not a good day for the rangers of Damara.</p><p></p><p></p><p>Round 13</p><p></p><p>-Narrin's stabilization roll is 05! He stabilizes at -9 and does not lose any more hit points.</p><p></p><p>-Claire moves 25 feet and sees that Narrin is alive for now (Heal 17+0=17).</p><p></p><p>-Lidda moves 15 feet and tries to keep Ashlann from dying (natural 20+0=20). She stabilizes Ashlann with -9 hit points. "Eat your heart out, Jozan!"</p><p></p><p>The wolf, Narrin, and Ashlann are all stabilized at -9 hit points. The dire bear and Grom are dead. Lidda and Claire win the battle.</p></blockquote><p></p>
[QUOTE="MichaelH, post: 2794453, member: 14843"] Lidda still has a move action so she moves 20 feet toward Claire, drawing one of her Cure Serious Wounds potions. Round 7 -Narrin's stabilization roll is 37. He drops to -3 hit points. -Lidda is still 45 feet from Claire, so she runs to her and prepares to administer the healing drought. She does not notice (Spot 5=15-3=17) Ashlann hiding (Hide 20+10=30) 30 feet away inside the tree line. -Grom's stabilization roll is 64. His hit point total is now -7. He is bleeding out. Round 8 -Note: According to the DMG, those who enter an encounter aware of their opponents but their opponents are unaware of them enter at the top of the initiative order before everyone else. Therefore, Ashlann and the wolf begin first in all subsequent round unless they do something that changes their initiative (like delay). -Ashlann utilizes his Rapid Shot ability and fires twice at Lidda, who cannot use her Dex bonus to AC because she was running. The first shot (19+9+1=29) hits true for 12 damage. The second also sinks into Lidda (15+9+1=25) for 10 damage. Lidda is reduced to 35 hit points. Ashlann moves feet toward Lidda. "You will pay for killing my master, peck!" -The wolf begins 95 feet from Lidda. It charges the little halfling thinking her to be an appetizer (18+3+2=23) and bites into her for 7 damage. Lidda is down to 28 hit points. The wolf has her at a disadvantage and uses its momentum and weight to get her off her feet. It gets a free trip attack. Wolf's opposed Str check is 11+1+4=16. Lidda's opposed Str or Dex check is 5+7-4=8. The wolf knocks Lidda to the ground where she is prone. -Narrin's stabilization roll is 79. His hit point total is now -4. -Lidda knows she needs Claire to help her finish this fight. She risks taking her attention from the wolf and pours the potion down Claire's throat (full round action). The wolf takes advantage of the opening, but its teeth cannot penetrate her studded leather armor (natural 1). The potion restores 21 hit points to Claire (3d8+5). Claire had 3 hit points so she is back to her full health of 24. She also had 16 points of non-lethal damage which is also cured at the same time. She has no more non-lethal damage. Claire is now conscious but prone. "You owe me, elf girl. Take out the wolf." Grom's stabilization roll is 24. He slips to -8 hit points. Round 9 -Ashlann delays for a better shot, since both his targets are prone (+4 to their AC). -The wolf snips at Lidda (19+3+4=26) but misses. -Narrin's stabilization roll is 96. -5 hit points. -Claire defensively casts Magic Missile (12+13=25, DC16) at the wolf for 11 damage, hurting it badly. The wolf only has 1 hit point left. Claire does not move or try to get up with the wolf so close. "Nice doggy." -Lidda sees that the wolf is almost finished and risks getting up. She begins dodging Ashlann. The wolf still cannot penetrate her defenses (12+3+4=19). Lidda shoots the wolf (2+18+1=21) for 7 damage. The wolf is reduced to -6 hit points and is dying. Lidda moves 5 feet towards Ashlann. -Ashlann has his shot and takes it. His first arrow strikes true (natural 20, 3+9+1=13 no crit) for 8 damage. Lidda drops to 20 hit points. His second shot errs (4+9+1=14). -Grom's stabilization roll is 95. He is on the edge of death at -9 hit points. Round 10 -The wolf's stabilization roll is 88. It drops to -7 hit points. -Narrin's stabilization roll is 62. He loses another hit point and now has -6. -Claire stands up, moves 5 feet away from Ashlann and casts Melf's Acid Arrow at him (2+5=7) but hits a tree instead. "I need some practice." -Lidda shoots twice at Ashlann (17+18+1=36, 15+13+1=29) causing 7 damage each time. Ashlann loses 14 hit points and has 6 left. -Ashlann shoots back twice (natural 20 again, 11+9+1=21, not critical) doing 9 damage. The 2nd shot misses (15+9+1=25). Lidda only has 11 hit points left now. -Grom's stabilization roll is 37. He slips into the afterlife. Round 11 -The wolf's stabilization roll is 20. It falls to -8 hit points. -Narrin's stabilization roll is 85. He also falls to -8 hit points. -Claire moves 30 feet back away from Ashlann and cast her final Magic Missile spell. It strikes true for 13 damage (rolled 4,3,3). Ashlann drops to -7 hit points and is dying. "My debt is paid, little one." -Lidda drinks her last cure potion and receives 22 hit points in healing. That brings up to 33 hit points. "Stabilize the survivors." -Ashlann's stabilization roll is 21. He falls to -8 hit points. Round 12 -The wolf's stabilization roll is 100. It drops to -9 hit points. -Narrin's stabilization roll is 13. So close, yet so far away. -9 hit points for Narrin. -Claire draws her longbow, spins around looking for other attackers, ready to shoot the first bad guy she sees. -Lidda moves 5 feet to the wolf and tries to help it (Heal 15+0=15, DC15). Lidda manages to stabilize the wolf! "I hope Vadania would approve." -Ashlann's stabilization roll is 38. He also drops to -9 hit points. Not a good day for the rangers of Damara. Round 13 -Narrin's stabilization roll is 05! He stabilizes at -9 and does not lose any more hit points. -Claire moves 25 feet and sees that Narrin is alive for now (Heal 17+0=17). -Lidda moves 15 feet and tries to keep Ashlann from dying (natural 20+0=20). She stabilizes Ashlann with -9 hit points. "Eat your heart out, Jozan!" The wolf, Narrin, and Ashlann are all stabilized at -9 hit points. The dire bear and Grom are dead. Lidda and Claire win the battle. [/QUOTE]
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