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<blockquote data-quote="IcyCool" data-source="post: 2794573" data-attributes="member: 20308"><p>The Wolf has one attack, and not enough BAB to get iterative attacks. So the wolf may start a grapple. And that's it. So we'll say the wolf starts a grapple (which provokes an attack of opportunity from Lidda (but if she's flat-footed, she can't take it unless she has the Combat Reflexes feat). The wolf successfully grapples. Lidda and the wolf are now successfully grappled. The wolf also does his unarmed damage (there is some debate as to whether he does the standard 1d3+str mod as a normal medium creature, or whether he does his natural attack damage).</p><p></p><p></p><p></p><p>Lidda attempts to break the grapple. She may either make opposed grapple checks with the wolf, or she may substitute an Escape Artist check instead of a grapple check, so long as all she is trying to do is escape the grapple. As Lidda's Escape Artist check is at +15 (her total skill after modifiers), she takes this option. In order for Lidda to fail, she would have to roll less than the wolf. The wolf is rolling 1d20+2, and Lidda is rolling 1d20+15. It is likely that Lidda breaks the grapple. But for the sake of arguement, we'll say she rolls a 1+15=16 and the wolf rolls a 15+2=17. Lidda now has a second iterative attack. She tries once again to escape from the grapple. 2+15=17 vs. the wolf's 18+2=20. The wolf keeps her from escaping.</p><p></p><p>The squire does his action (administer healing potion to Narrin).</p><p></p><p>The Wolf: goes for the pin on Lidda. He rolls his grapple vs. her grapple. He rolls 16+2=18 and she rolls 5+6=11. The wolf pins Lidda. A pin lasts for one round. So when the wolf's turn comes up again, he can attempt to 'pin her again' a.k.a. 'maintain the pin', or he can do something else.</p><p></p><p>Lidda: tries to break the pin. If Lidda successfully breaks the pin, she is still considered grappled. Lidda is only trying to escape, so she may substitute an escape artist check in place of a grapple check. She rolls 14+15=29 vs. the wolf's 17+2=19. Lidda successfully escapes the pin! She is still grappled, however. Since she has another interative attack, she makes another Escape Artist check to break free of the grapple. 20+15=35 vs. the wolf's 20+2=22, Lidda escapes!</p><p></p><p>The squire: Administers healing potion to Grom</p><p></p><p>The Wolf: does what it is best at and attacks! It rolls 20+3=23! A successful hit (natural 20 is always a hit), and possibly a critical! Confirmation roll is 14+3=17, not enough. Damage is 4+1=5 points to Lidda. The wolf now takes it's free Trip attempt. The wolf now rolls it's strength check opposed by Lidda's strength or dex check. She opts for Dex. 19+1=20 for the wolf vs. Lidda's 12+7=19. Lidda falls to the ground as the wolf grabs her ankle in it's mouth and shakes her like a rag doll! Note, Lidda is now Prone. She was not Prone when she was grappled or pinned.</p><p></p><p>Lidda: stands and watches the wolf warily.</p><p></p><p>The squire: Stands and aims his bow at Lidda. Calls to the wolf for it to stop attacking. He readies an action to shoot Lidda if she moves.</p><p></p><p>Squire: Cease resisting, and I'll call the wolf off. Otherwise, I'll shoot.</p><p></p><p>The Wolf: readies an action to eat Lidda if she moves.</p><p></p><p>Lidda: Sprints into the woods. The wolf misses it's bite, and the squire's arrow flies into a tree as the wily halfling hurries through the woods.</p><p></p><p>The Squire: Calls to the wolf to keep it from chasing Lidda and fires another shot after Lidda.</p><p></p><p>The wolf: growls after Lidda, but returns to the Squire and Grom.</p><p></p><p>Lidda: Continues to run through the woods, hell-bent on getting out of there.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2794573, member: 20308"] The Wolf has one attack, and not enough BAB to get iterative attacks. So the wolf may start a grapple. And that's it. So we'll say the wolf starts a grapple (which provokes an attack of opportunity from Lidda (but if she's flat-footed, she can't take it unless she has the Combat Reflexes feat). The wolf successfully grapples. Lidda and the wolf are now successfully grappled. The wolf also does his unarmed damage (there is some debate as to whether he does the standard 1d3+str mod as a normal medium creature, or whether he does his natural attack damage). Lidda attempts to break the grapple. She may either make opposed grapple checks with the wolf, or she may substitute an Escape Artist check instead of a grapple check, so long as all she is trying to do is escape the grapple. As Lidda's Escape Artist check is at +15 (her total skill after modifiers), she takes this option. In order for Lidda to fail, she would have to roll less than the wolf. The wolf is rolling 1d20+2, and Lidda is rolling 1d20+15. It is likely that Lidda breaks the grapple. But for the sake of arguement, we'll say she rolls a 1+15=16 and the wolf rolls a 15+2=17. Lidda now has a second iterative attack. She tries once again to escape from the grapple. 2+15=17 vs. the wolf's 18+2=20. The wolf keeps her from escaping. The squire does his action (administer healing potion to Narrin). The Wolf: goes for the pin on Lidda. He rolls his grapple vs. her grapple. He rolls 16+2=18 and she rolls 5+6=11. The wolf pins Lidda. A pin lasts for one round. So when the wolf's turn comes up again, he can attempt to 'pin her again' a.k.a. 'maintain the pin', or he can do something else. Lidda: tries to break the pin. If Lidda successfully breaks the pin, she is still considered grappled. Lidda is only trying to escape, so she may substitute an escape artist check in place of a grapple check. She rolls 14+15=29 vs. the wolf's 17+2=19. Lidda successfully escapes the pin! She is still grappled, however. Since she has another interative attack, she makes another Escape Artist check to break free of the grapple. 20+15=35 vs. the wolf's 20+2=22, Lidda escapes! The squire: Administers healing potion to Grom The Wolf: does what it is best at and attacks! It rolls 20+3=23! A successful hit (natural 20 is always a hit), and possibly a critical! Confirmation roll is 14+3=17, not enough. Damage is 4+1=5 points to Lidda. The wolf now takes it's free Trip attempt. The wolf now rolls it's strength check opposed by Lidda's strength or dex check. She opts for Dex. 19+1=20 for the wolf vs. Lidda's 12+7=19. Lidda falls to the ground as the wolf grabs her ankle in it's mouth and shakes her like a rag doll! Note, Lidda is now Prone. She was not Prone when she was grappled or pinned. Lidda: stands and watches the wolf warily. The squire: Stands and aims his bow at Lidda. Calls to the wolf for it to stop attacking. He readies an action to shoot Lidda if she moves. Squire: Cease resisting, and I'll call the wolf off. Otherwise, I'll shoot. The Wolf: readies an action to eat Lidda if she moves. Lidda: Sprints into the woods. The wolf misses it's bite, and the squire's arrow flies into a tree as the wily halfling hurries through the woods. The Squire: Calls to the wolf to keep it from chasing Lidda and fires another shot after Lidda. The wolf: growls after Lidda, but returns to the Squire and Grom. Lidda: Continues to run through the woods, hell-bent on getting out of there. [/QUOTE]
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