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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="Tiberius" data-source="post: 2795032" data-attributes="member: 1376"><p>Doesn't work quite that way. While the Arcane Archer is capable of using each of those special powers, he can't use them all at once. Each one requires a standard action to use (probably for the very reason you outlined above).</p><p></p><p></p><p></p><p>This is addressed in the Epic Level Handbook, to mixed reviews. Epic characters on the whole become fighter-like, in that further advancement in their classes is gained less through improved class features but more through bonus feats. Casters get access to the epic feats Improved Spell Capacity (which opens up 10th+ level spell slots for metamagic or just stuffing extra spells into) and Epic Spellcasting (the ability to create and cast world-shaking spells [in theory]) as enhancements to their spellcasting prowess. They can access the assorted Automatic Metamagic feats, and some new metamagic feats. They can also gain the Craft Epic [item] feats, which allow for things like that girdle you talk about. But, one thing at a time.</p><p></p><p>I'm not sure of the rationale, but if I had to guess, I'd give it something like this:</p><p>BAB and save progression do not function as normal under the epic level rules. Every couple of levels, every epic character gains a +1 epic bonus to their attacks and saves. These bonuses are different in that, among other things, they never give extra attacks. So if your BAB at 20 is 20/15/10/5 and you become a 22nd level character, your BAB becomes 21/16/11/6, not 21/26/11/6/1. Classes based around these (like fighters, monks, rogues, etc.) must use these less favorable bonuses. If the spellcasting classes continued to progress as they did before the epic levels, it would be unbalancing. Instead, they get bonus feats more frequently than their counterparts, which enables them to improve themselves every couple of levels like their less-magical friends.</p><p></p><p>Many people dislike the ELH's take on level 21+. One of the more common complaints is that while a Fighter 10/Wizard 10 gets the same BAB, saves, and spell progression no matter how you go about constructing it, a Fighter 20/Wizard 20's BAB alone could vary between 25/20/15/10 (if the Ftr20 is taken first) and 15/10 (if the Wiz20 is taken first), to say nothing about saves and spell capacity. I'd give it a read, though, and make yer own call.</p><p></p><p> </p><p></p><p>This would be possible to create with the Craft Epic Wonderous Item feat. It would run you about 9,000,000 gp (market value), so would cost 4,500,000 gp and 360,000 xp to make (assuming a base Belt of Giant Strength +30, with no cost modifiers due to curses, intelligence, user restrictions, etc.).</p></blockquote><p></p>
[QUOTE="Tiberius, post: 2795032, member: 1376"] Doesn't work quite that way. While the Arcane Archer is capable of using each of those special powers, he can't use them all at once. Each one requires a standard action to use (probably for the very reason you outlined above). This is addressed in the Epic Level Handbook, to mixed reviews. Epic characters on the whole become fighter-like, in that further advancement in their classes is gained less through improved class features but more through bonus feats. Casters get access to the epic feats Improved Spell Capacity (which opens up 10th+ level spell slots for metamagic or just stuffing extra spells into) and Epic Spellcasting (the ability to create and cast world-shaking spells [in theory]) as enhancements to their spellcasting prowess. They can access the assorted Automatic Metamagic feats, and some new metamagic feats. They can also gain the Craft Epic [item] feats, which allow for things like that girdle you talk about. But, one thing at a time. I'm not sure of the rationale, but if I had to guess, I'd give it something like this: BAB and save progression do not function as normal under the epic level rules. Every couple of levels, every epic character gains a +1 epic bonus to their attacks and saves. These bonuses are different in that, among other things, they never give extra attacks. So if your BAB at 20 is 20/15/10/5 and you become a 22nd level character, your BAB becomes 21/16/11/6, not 21/26/11/6/1. Classes based around these (like fighters, monks, rogues, etc.) must use these less favorable bonuses. If the spellcasting classes continued to progress as they did before the epic levels, it would be unbalancing. Instead, they get bonus feats more frequently than their counterparts, which enables them to improve themselves every couple of levels like their less-magical friends. Many people dislike the ELH's take on level 21+. One of the more common complaints is that while a Fighter 10/Wizard 10 gets the same BAB, saves, and spell progression no matter how you go about constructing it, a Fighter 20/Wizard 20's BAB alone could vary between 25/20/15/10 (if the Ftr20 is taken first) and 15/10 (if the Wiz20 is taken first), to say nothing about saves and spell capacity. I'd give it a read, though, and make yer own call. This would be possible to create with the Craft Epic Wonderous Item feat. It would run you about 9,000,000 gp (market value), so would cost 4,500,000 gp and 360,000 xp to make (assuming a base Belt of Giant Strength +30, with no cost modifiers due to curses, intelligence, user restrictions, etc.). [/QUOTE]
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