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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="monboesen" data-source="post: 2795366" data-attributes="member: 4647"><p>And here you have identified one of 3ed biggest drawbacks. It is difficult to remember these rules for bonuses. Even more when you start using spells to buff people. </p><p></p><p>"Huh. So the Bulls strength spells doesn't make me stronger because I'm already wearing a Belt of giant strength..."</p><p></p><p>For casual players (like mine) who don't enjoy immersing themselves in the rules and reads the PH as where it the holy book, the numereous types of bonuses and the stacking rules grinds the game to a hold every time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Regarding ability scores there has been a paradigm shift since 2ed. You might like (and be used to) to see 15-18 in most scores, but you need to realise that it means something entirely different in 3ed. In 3ed a 12 is a good score. It gives you a positive modifier to whatever that score affects. So a 12 in str equals a 2ed 17, in dex a 2ed 15 (not even sure if its 16) and so on. So ability scores don't need to as high. </p><p></p><p>25 point buy is a bit low in most peoples regard, but is the baseline for the game. That means thats the abilty score array that the game is balanced against. Playtesters all around the world have tested the game with those scores and their results have been used to assay challenge ratings (Do you know how those work?). So if you allow players better scores (like rolling 4d6) you have upped the power level of the game and need higher CR to challenge them. This leads to more XP and faster level gain. Doesn't have to be a problem, just need to be prepared for it.</p><p></p><p>Anyway if all choose low charisma you make them pay. (and remember the bard, sorcerer and paladin all needs high charisma to work, so not all can ignore it).</p><p></p><p>People won't trust them</p><p>People won't like them</p><p>Peple won't hire them</p><p>People will ignore and mistreat (and betray) them</p><p>They will get less money from selling goods</p><p>They will not be recognized for their heroic deeds</p><p>The king will find more charismatic people to do his work (he likes that other adventuring group better, even if they are a bit worse at getting the job done)</p><p>and so on..</p><p></p><p>Make it matter and players will choose higher charisma next time. Be sure that they understand that charisma has nothing to do with good looks (players get to choose how they look). But everything to do with force of personality. The blustering, intimidating fighter does not have a charisma of 8, because then he would not be blustering and intimidating. He would most likely be quiet and insecure in social settings. Charisma equals Strength, its just strength of personality. </p><p></p><p>Low charisma = quiet, shy, introspective, dull, insecure, stuttering, always says the wrong thing.</p><p></p><p>High charisma = charming, intimidating!, likeable, interesting, well spoken, noticeable, stands out in a crowd, reasuring.</p></blockquote><p></p>
[QUOTE="monboesen, post: 2795366, member: 4647"] And here you have identified one of 3ed biggest drawbacks. It is difficult to remember these rules for bonuses. Even more when you start using spells to buff people. "Huh. So the Bulls strength spells doesn't make me stronger because I'm already wearing a Belt of giant strength..." For casual players (like mine) who don't enjoy immersing themselves in the rules and reads the PH as where it the holy book, the numereous types of bonuses and the stacking rules grinds the game to a hold every time :( Regarding ability scores there has been a paradigm shift since 2ed. You might like (and be used to) to see 15-18 in most scores, but you need to realise that it means something entirely different in 3ed. In 3ed a 12 is a good score. It gives you a positive modifier to whatever that score affects. So a 12 in str equals a 2ed 17, in dex a 2ed 15 (not even sure if its 16) and so on. So ability scores don't need to as high. 25 point buy is a bit low in most peoples regard, but is the baseline for the game. That means thats the abilty score array that the game is balanced against. Playtesters all around the world have tested the game with those scores and their results have been used to assay challenge ratings (Do you know how those work?). So if you allow players better scores (like rolling 4d6) you have upped the power level of the game and need higher CR to challenge them. This leads to more XP and faster level gain. Doesn't have to be a problem, just need to be prepared for it. Anyway if all choose low charisma you make them pay. (and remember the bard, sorcerer and paladin all needs high charisma to work, so not all can ignore it). People won't trust them People won't like them Peple won't hire them People will ignore and mistreat (and betray) them They will get less money from selling goods They will not be recognized for their heroic deeds The king will find more charismatic people to do his work (he likes that other adventuring group better, even if they are a bit worse at getting the job done) and so on.. Make it matter and players will choose higher charisma next time. Be sure that they understand that charisma has nothing to do with good looks (players get to choose how they look). But everything to do with force of personality. The blustering, intimidating fighter does not have a charisma of 8, because then he would not be blustering and intimidating. He would most likely be quiet and insecure in social settings. Charisma equals Strength, its just strength of personality. Low charisma = quiet, shy, introspective, dull, insecure, stuttering, always says the wrong thing. High charisma = charming, intimidating!, likeable, interesting, well spoken, noticeable, stands out in a crowd, reasuring. [/QUOTE]
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