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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="Edena_of_Neith" data-source="post: 2795972" data-attributes="member: 2020"><p>I'm not messing around with the core classes. (page 174, 175.) </p><p> With the gestalt rules, though, they might want to rename the core classes, since each core class has the abilities of any two core classes.</p><p></p><p> Prestige Classes:</p><p></p><p> I like. I like. I like.</p><p> Did I mention I like?</p><p> Not because it allows you to be superpowerful (it doesn't.)</p><p> I like it because it allows flavor.</p><p> 20 years of coconuts is giving me the fits! said Yosemite Sam. Well, 20 years of playing Generic Joe Fighter, Generic Joe Mage, Generic Joe Paladin, Generic Joe Monk (gads), Generic Joe Thief, has given me the fits, too.</p><p> Now, I can customize my character, and make him or her more like I imagined him or her to actually BE. I'm not stuck in a straitjacket.</p><p> It's just a matter of finding the right prestige class, and I know there are hundreds (if not thousands) of them out there to choose from (DM permitting.)</p><p></p><p> Arcane Archer: Ok, she can only use some of her abilities once per day. But what an ability that is. If she started as a rogue, it counts as a sneak attack (the poor target in the deepest most protected room of his castle, not expecting an arrow to come flying through the walls, is DEFINITELY denied his Dexterity bonus!!!)</p><p> Being able to produce +5 arrows at will is no small feat. LOL.</p><p> Being able to put spells on an arrow is no small feat either (the lord in his most heavily concealed room in the entire castle, is hit by the arrow, suffers a sneak attack, AND the fireball detonates to boot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p> Arcane Trickster: As it says, assassins sometimes opt for this class.</p><p> You can stack PrCs indefinitely, and they never count against your limit for multiclassing.</p><p> Otherwise, no comments. I really have no strong impressions on this PrC.</p><p></p><p> Archmage: This PrC is reserved for high level characters, so I really can't say much about it. But Arcane Reach is very nice. Incidentally, does Arcane Fire allow a saving throw?</p><p></p><p> Assassin: He's back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Evil, low-down, no good, vile, he was kicked out of the game in 2nd edition, but now back with a vengeance. And he's a lot better than the 1E assassin, I think. Take out the evil requirement and kill someone requirement, and you could create the D&D equivalent of James Bond. The Death Attack is a classic. Study victim, shoot victim, victim dies. And oh boy, the assassin can use poison! </p><p> Again, it would be humorous, to see a party with a non-evil assassin and a paladin in it.</p><p></p><p> Blackguard: The Death Knight in training. Good for evil parties. Real bad for good parties, rotten for paladins (when you smell the fumes of gasoline, do not light a match ...)</p><p></p><p> Dragon Disciple: For some reason, people like half-dragons. I never did, but others do. I guess this is the route for the ordinary character to that end (gaining the Half-Dragon Template.)</p><p></p><p> Duelist: I maintain that the best defense is a good offense, so I would not take this PrC. After all, if you are not killing the monsters, they ARE killing you and your friends. Just a thought.</p><p> Now, if there is a PrC out there that allows a really nasty attack AND the ability to gain up to 20 in AC (while attacking) I'll take it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> Dwarven Defender: Dwarves can be paladins in 3rd edition. But they need not be Generic Joe Paladins. The Dwarven Defender is an example of the flavor I am talking about. He's not just a Paladin, he's a Dwarven Paladin. (Or, at least, something close to that.)</p><p></p><p> Eldritch Knight: The fighter/mage revisited. Advantage: You gain the spells and BAB, and the best of the saves of both classes. Disadvantage: You don't get the Fighter Feats, Metamagic Feats, or other special class abilities. </p><p> </p><p> Hierophant: The Clerical equivalent of the Archmage. I like. Where was this when Edena reached 12th or 13th level? </p><p></p><p> Horizon Walker: I don't have much to say on this one. Yes, we did lots of Planar Travel, but things are different in 3rd Edition.</p><p></p><p> Loremaster: I don't see the advantages of this one. If anyone wishes to point out the nifty benefits of this PrC, please do so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Mystic Theurge: The cleric/wizard? Anyone? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> The Red Wizard: You don't want to go there, unless it's an evil party. Circle magic is uniquely Faerunian (witness the Mythals.) But I wouldn't take this PrC if I was playing an evil character. Too well known and infamous. (Every Harper around follows you around like a dog.)</p><p></p><p> Shadowdancer: Could someone explain the merits of this PrC to me? Their success in using it? What classes it stacks with nicely? It seems like a good PrC, but I request input on it. Anyone? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Thaumaturgist: The Tholian concept was Let's You and Him fight. That seems to be an especially potent idea in 3rd Edition. But is it worth it, to become a Thaumaturgist?</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2795972, member: 2020"] I'm not messing around with the core classes. (page 174, 175.) With the gestalt rules, though, they might want to rename the core classes, since each core class has the abilities of any two core classes. Prestige Classes: I like. I like. I like. Did I mention I like? Not because it allows you to be superpowerful (it doesn't.) I like it because it allows flavor. 20 years of coconuts is giving me the fits! said Yosemite Sam. Well, 20 years of playing Generic Joe Fighter, Generic Joe Mage, Generic Joe Paladin, Generic Joe Monk (gads), Generic Joe Thief, has given me the fits, too. Now, I can customize my character, and make him or her more like I imagined him or her to actually BE. I'm not stuck in a straitjacket. It's just a matter of finding the right prestige class, and I know there are hundreds (if not thousands) of them out there to choose from (DM permitting.) Arcane Archer: Ok, she can only use some of her abilities once per day. But what an ability that is. If she started as a rogue, it counts as a sneak attack (the poor target in the deepest most protected room of his castle, not expecting an arrow to come flying through the walls, is DEFINITELY denied his Dexterity bonus!!!) Being able to produce +5 arrows at will is no small feat. LOL. Being able to put spells on an arrow is no small feat either (the lord in his most heavily concealed room in the entire castle, is hit by the arrow, suffers a sneak attack, AND the fireball detonates to boot. :D ) Arcane Trickster: As it says, assassins sometimes opt for this class. You can stack PrCs indefinitely, and they never count against your limit for multiclassing. Otherwise, no comments. I really have no strong impressions on this PrC. Archmage: This PrC is reserved for high level characters, so I really can't say much about it. But Arcane Reach is very nice. Incidentally, does Arcane Fire allow a saving throw? Assassin: He's back. :) Evil, low-down, no good, vile, he was kicked out of the game in 2nd edition, but now back with a vengeance. And he's a lot better than the 1E assassin, I think. Take out the evil requirement and kill someone requirement, and you could create the D&D equivalent of James Bond. The Death Attack is a classic. Study victim, shoot victim, victim dies. And oh boy, the assassin can use poison! Again, it would be humorous, to see a party with a non-evil assassin and a paladin in it. Blackguard: The Death Knight in training. Good for evil parties. Real bad for good parties, rotten for paladins (when you smell the fumes of gasoline, do not light a match ...) Dragon Disciple: For some reason, people like half-dragons. I never did, but others do. I guess this is the route for the ordinary character to that end (gaining the Half-Dragon Template.) Duelist: I maintain that the best defense is a good offense, so I would not take this PrC. After all, if you are not killing the monsters, they ARE killing you and your friends. Just a thought. Now, if there is a PrC out there that allows a really nasty attack AND the ability to gain up to 20 in AC (while attacking) I'll take it! :D Dwarven Defender: Dwarves can be paladins in 3rd edition. But they need not be Generic Joe Paladins. The Dwarven Defender is an example of the flavor I am talking about. He's not just a Paladin, he's a Dwarven Paladin. (Or, at least, something close to that.) Eldritch Knight: The fighter/mage revisited. Advantage: You gain the spells and BAB, and the best of the saves of both classes. Disadvantage: You don't get the Fighter Feats, Metamagic Feats, or other special class abilities. Hierophant: The Clerical equivalent of the Archmage. I like. Where was this when Edena reached 12th or 13th level? Horizon Walker: I don't have much to say on this one. Yes, we did lots of Planar Travel, but things are different in 3rd Edition. Loremaster: I don't see the advantages of this one. If anyone wishes to point out the nifty benefits of this PrC, please do so. :) Mystic Theurge: The cleric/wizard? Anyone? :) The Red Wizard: You don't want to go there, unless it's an evil party. Circle magic is uniquely Faerunian (witness the Mythals.) But I wouldn't take this PrC if I was playing an evil character. Too well known and infamous. (Every Harper around follows you around like a dog.) Shadowdancer: Could someone explain the merits of this PrC to me? Their success in using it? What classes it stacks with nicely? It seems like a good PrC, but I request input on it. Anyone? :) Thaumaturgist: The Tholian concept was Let's You and Him fight. That seems to be an especially potent idea in 3rd Edition. But is it worth it, to become a Thaumaturgist? [/QUOTE]
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