Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Comments and questions on 3.5 from a Newbie
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sniffles" data-source="post: 2805007" data-attributes="member: 30035"><p>Well, it's not "my" game in the sense that I'm just another player, not the GM - I've only dabbled my toes in the GM pool a couple of times. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>But to answer your question, my friend just feels that the RAW doesn't allow enough feats, so he's decided to allow PCs in his game to have more feats than would normally be allowable. He really hasn't set a specific number; he just told us to pick things we thought would add to the flavor of the characters. If anyone got carried away he would tell that player to trim the list a bit. He did restrict most of the feats to things that don't add to combat abilities, so they are predominantly skill feats or other types of enhancements. Our characters are supposed to be blessed by their patron deity, which accounts for part of that. He also allowed us each to randomly take a Heroic Path from the <strong>Midnight</strong> setting (an OGL product, not D&D), which gives us each a string of extra feats and special abilities in addition to our class abilities. I think my 4th-level bard has about 10 feats, not including the stuff from the Heroic Path. So I guess some people might consider that character pretty munchkined. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>That's a pretty extreme way of making a PC, at least in my experience. The other GMs I regularly game with don't allow such bending of the rules. Getting back to my 10th-level fighter, who's made with a fairly strict interpretation of the rules, here's a writeup of his abilities, skills, feats, and equipment:</p><p>*Note: this character was created using the dice-roll method, but the GM allowed us to roll 5d6 for 2 ability scores, and we were permitted to apply the results in whatever order we chose.*</p><p></p><p><strong>Telemnar</strong>, male sun elf (Forgotten Realms), level 10 (fighter 8/Tempest 2)</p><p>STR 18 (+4), DEX 17 (+3), CON 14 (+2), INT 12 (+1), WIS 15 (+2), CHA 12 (+1)</p><p></p><p>FORT +11, REF +5, WILL +4, BAB +10/+5 (melee +14, ranged +13)</p><p>AC 18 (touch 13, flatfooted 14) HP 88, Initiative +3, speed 30'</p><p></p><p><u>Armor & weapons:</u></p><p>+3 goblin-bane longsword +15/+10, dmg. 1d8+4 (+2d6 vs. goblins)</p><p>+1 shortsword +15/+10, dmg. 1d6+2</p><p>Compound longbow +13/+8, dmg. 1d8+4</p><p>+1 Chain shirt</p><p></p><p><u>Class Skills</u>: Balance +3, Climb* +6, <em>Diplomacy +2</em>, Handle Animal +9, Intimidate +5, Jump* +7, <em>Knowledge (religion) +1</em>, Profession (horse trainer) +8, Ride +13, Swim* +4, Tumble* +3 *physical skills not modified for encumbrance* <em>skills in italics are not class skills - I'm preparing him for another prestige class</em></p><p></p><p><u>Feats/<em>special abilities</em></u>:</p><p>Quick Draw, Animal Affinity, Two-Weapon Fighting, Weapon Focus (longsword), Mounted Combat, Dodge, Mobility, Spring Attack, Improved Two-Weapon Fighting, <em>Tempest Defense</em>, <em>Ambidexterity</em>, elven racial abilities</p><p></p><p><u>Magic items</u> (other than armor/weapons):</p><p>Locket +2 vs. fear and emotion control, potion of <em>silversheen</em>, potion of <em>bull's strength</em>, <em>everburning</em> coin, potion of <em>cure light wounds</em>, potion of <em>cure moderate wounds</em></p><p></p><p><strong>Aratan</strong>, light warhorse</p><p>STR 15 (+2), DEX 14 (+2), CON 18 (+4), INT 2 (-4), WIS 13 (+1), CHA 6 (-2)</p><p></p><p>FORT +10, REF +5, WILL +3, BAB +4, AC 14, HP 43, Initiative +1, speed 65'</p><p></p><p>Hooves (x2) +4, dmg 1d4+2; Bite -1, dmg 1d3+1</p><p></p><p>Listen +6, Spot +6</p><p></p><p>Special abilities: Scent</p><p>Tricks: Attack, Come, Defend, Down, Guard, Heel</p><p></p><p>Elven saddle (+2 to Ride)</p><p></p><p>Hope this contains some useful information for you, Edena. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2805007, member: 30035"] Well, it's not "my" game in the sense that I'm just another player, not the GM - I've only dabbled my toes in the GM pool a couple of times. ;) But to answer your question, my friend just feels that the RAW doesn't allow enough feats, so he's decided to allow PCs in his game to have more feats than would normally be allowable. He really hasn't set a specific number; he just told us to pick things we thought would add to the flavor of the characters. If anyone got carried away he would tell that player to trim the list a bit. He did restrict most of the feats to things that don't add to combat abilities, so they are predominantly skill feats or other types of enhancements. Our characters are supposed to be blessed by their patron deity, which accounts for part of that. He also allowed us each to randomly take a Heroic Path from the [b]Midnight[/b] setting (an OGL product, not D&D), which gives us each a string of extra feats and special abilities in addition to our class abilities. I think my 4th-level bard has about 10 feats, not including the stuff from the Heroic Path. So I guess some people might consider that character pretty munchkined. :D That's a pretty extreme way of making a PC, at least in my experience. The other GMs I regularly game with don't allow such bending of the rules. Getting back to my 10th-level fighter, who's made with a fairly strict interpretation of the rules, here's a writeup of his abilities, skills, feats, and equipment: *Note: this character was created using the dice-roll method, but the GM allowed us to roll 5d6 for 2 ability scores, and we were permitted to apply the results in whatever order we chose.* [b]Telemnar[/b], male sun elf (Forgotten Realms), level 10 (fighter 8/Tempest 2) STR 18 (+4), DEX 17 (+3), CON 14 (+2), INT 12 (+1), WIS 15 (+2), CHA 12 (+1) FORT +11, REF +5, WILL +4, BAB +10/+5 (melee +14, ranged +13) AC 18 (touch 13, flatfooted 14) HP 88, Initiative +3, speed 30' [u]Armor & weapons:[/u] +3 goblin-bane longsword +15/+10, dmg. 1d8+4 (+2d6 vs. goblins) +1 shortsword +15/+10, dmg. 1d6+2 Compound longbow +13/+8, dmg. 1d8+4 +1 Chain shirt [u]Class Skills[/u]: Balance +3, Climb* +6, [i]Diplomacy +2[/i], Handle Animal +9, Intimidate +5, Jump* +7, [i]Knowledge (religion) +1[/i], Profession (horse trainer) +8, Ride +13, Swim* +4, Tumble* +3 *physical skills not modified for encumbrance* [i]skills in italics are not class skills - I'm preparing him for another prestige class[/i] [u]Feats/[i]special abilities[/i][/u]: Quick Draw, Animal Affinity, Two-Weapon Fighting, Weapon Focus (longsword), Mounted Combat, Dodge, Mobility, Spring Attack, Improved Two-Weapon Fighting, [i]Tempest Defense[/i], [i]Ambidexterity[/i], elven racial abilities [u]Magic items[/u] (other than armor/weapons): Locket +2 vs. fear and emotion control, potion of [i]silversheen[/i], potion of [i]bull's strength[/i], [i]everburning[/i] coin, potion of [i]cure light wounds[/i], potion of [i]cure moderate wounds[/i] [b]Aratan[/b], light warhorse STR 15 (+2), DEX 14 (+2), CON 18 (+4), INT 2 (-4), WIS 13 (+1), CHA 6 (-2) FORT +10, REF +5, WILL +3, BAB +4, AC 14, HP 43, Initiative +1, speed 65' Hooves (x2) +4, dmg 1d4+2; Bite -1, dmg 1d3+1 Listen +6, Spot +6 Special abilities: Scent Tricks: Attack, Come, Defend, Down, Guard, Heel Elven saddle (+2 to Ride) Hope this contains some useful information for you, Edena. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Comments and questions on 3.5 from a Newbie
Top