Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Comments on my site?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CRGreathouse" data-source="post: 38604" data-attributes="member: 474"><p>First of all, I really like the site redesign. The old look wasn't bad, but it looks quite professional now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Next, I'll say that it's going to be hard to critique most of the rules - they're good as is. Still, there are a few tweaks her and there, and the spells might need looking over - they're long.</p><p></p><p>Drogian - looks great</p><p>Dwarf -as PH</p><p>Elf - good</p><p>Empyrean - good</p><p>Gemmarian - gee, all of the rules are good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Gnome - as PH</p><p>Half Elf - as PH</p><p>Half Orc - as PH, with a disturbing picture</p><p>Halfling - as Ph</p><p>Hinin - *love* the concept, but they're still powerful; I'l get back to you on this one.</p><p>Human - as PH</p><p>Limbant - suggestions below (changes in <strong>bold</strong>)</p><p></p><p>Barkskin: <strong>+2 natural armor, +1 per 3 levels (+2 at level 1, +3 on level 3, etc.)</strong> </p><p>Photosynthesis: The Limbant does not acquire nutrients in the same fashion as a normal character. The Limbant, like other plants, receives nourishment from the light of the sun. Each day he goes without exposure to sunlight he suffers <strong>1d6</strong> points of <strong>subdual</strong> damage. <strong>This damage cannot be healed until the character is returned to sunlight - not even magic that restores hit points (such as <em>cure light wounds</em>) heals this damage.</strong> (Mirroring starvation damage)</p><p>Water: The Limbant also subsists on water. He satisfies his thirst by immersing his roots in water for at least 10 minutes every two days. He can also satisfy his thirst by exposing himself to a light rain. If he goes without water for two days, he begins to suffer <strong>1d6</strong> points of <strong>subdual</strong> damage. <strong>This damage cannot be healed until the character is returned to sunlight - not even magic that restores hit points (such as <em>cure light wounds</em>) heals this damage.</strong> (Mirroring starvation damage)</p><p>Rooting: Beginning at 3rd level, the Limbant can accelerate healing by way of rooting, which he may do once per week. To do so, he must bury his feet in the earth. He must remain stationary for 1d4 hours, taking no other actions. If uninterrupted, the Limbant's feet begin to grow roots and absorb nutrients from the soil. During this process the Limbant gains <strong>1d4</strong> hit points <strong>per character level</strong>. (Otherwise it's not worth it.)</p><p><strong>Fire Vulnerability: Double damage from fire, except on a succesful save.</strong> (Mirrors the treant.)</p><p>Continuous Growth: The Limbant grows <strong>1d6</strong> inches each <strong>year</strong>. (Trees growing 4 feet in a month, then 2 inches over the next 10 years?)</p><p>Limbing: Upon reaching 5th level, and every 5 levels thereafter, the Limbant can grow an extra limb. The extra limb slowly sprouts from the Limbant's chest, and is fully functional. The attempt requires the Limbant lie on the ground and cover himself with leaves, branches, and earth. The process takes one full day, during which time the Limbant is in a state of suspended animation. If disturbed then the effort fails and the Limbant must wait until he has gained a level to try again. </p><p>If he is undisturbed, he awakens after 24 hours with a new limb resembling whichever limb is his offhand. The benefits gained are as follows:</p><p></p><p>The Limbant can attack with <strong>an additional</strong> weapon. The normal penalties apply, and the limb is considered another off hand. </p><p>The Limbant receives +2 on his attack rolls <strong>for each additional limb</strong> when he is engaged in wrestling or grappling. </p><p>Obvious benefits include the ability to perform strenuous tasks more easily such as carrying three, instead of two, heavy objects.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 38604, member: 474"] First of all, I really like the site redesign. The old look wasn't bad, but it looks quite professional now. :) Next, I'll say that it's going to be hard to critique most of the rules - they're good as is. Still, there are a few tweaks her and there, and the spells might need looking over - they're long. Drogian - looks great Dwarf -as PH Elf - good Empyrean - good Gemmarian - gee, all of the rules are good. ;) Gnome - as PH Half Elf - as PH Half Orc - as PH, with a disturbing picture Halfling - as Ph Hinin - *love* the concept, but they're still powerful; I'l get back to you on this one. Human - as PH Limbant - suggestions below (changes in [b]bold[/b]) Barkskin: [b]+2 natural armor, +1 per 3 levels (+2 at level 1, +3 on level 3, etc.)[/b] Photosynthesis: The Limbant does not acquire nutrients in the same fashion as a normal character. The Limbant, like other plants, receives nourishment from the light of the sun. Each day he goes without exposure to sunlight he suffers [b]1d6[/b] points of [b]subdual[/b] damage. [b]This damage cannot be healed until the character is returned to sunlight - not even magic that restores hit points (such as [i]cure light wounds[/i]) heals this damage.[/b] (Mirroring starvation damage) Water: The Limbant also subsists on water. He satisfies his thirst by immersing his roots in water for at least 10 minutes every two days. He can also satisfy his thirst by exposing himself to a light rain. If he goes without water for two days, he begins to suffer [b]1d6[/b] points of [b]subdual[/b] damage. [b]This damage cannot be healed until the character is returned to sunlight - not even magic that restores hit points (such as [i]cure light wounds[/i]) heals this damage.[/b] (Mirroring starvation damage) Rooting: Beginning at 3rd level, the Limbant can accelerate healing by way of rooting, which he may do once per week. To do so, he must bury his feet in the earth. He must remain stationary for 1d4 hours, taking no other actions. If uninterrupted, the Limbant's feet begin to grow roots and absorb nutrients from the soil. During this process the Limbant gains [b]1d4[/b] hit points [b]per character level[/b]. (Otherwise it's not worth it.) [b]Fire Vulnerability: Double damage from fire, except on a succesful save.[/b] (Mirrors the treant.) Continuous Growth: The Limbant grows [b]1d6[/b] inches each [b]year[/b]. (Trees growing 4 feet in a month, then 2 inches over the next 10 years?) Limbing: Upon reaching 5th level, and every 5 levels thereafter, the Limbant can grow an extra limb. The extra limb slowly sprouts from the Limbant's chest, and is fully functional. The attempt requires the Limbant lie on the ground and cover himself with leaves, branches, and earth. The process takes one full day, during which time the Limbant is in a state of suspended animation. If disturbed then the effort fails and the Limbant must wait until he has gained a level to try again. If he is undisturbed, he awakens after 24 hours with a new limb resembling whichever limb is his offhand. The benefits gained are as follows: The Limbant can attack with [b]an additional[/b] weapon. The normal penalties apply, and the limb is considered another off hand. The Limbant receives +2 on his attack rolls [b]for each additional limb[/b] when he is engaged in wrestling or grappling. Obvious benefits include the ability to perform strenuous tasks more easily such as carrying three, instead of two, heavy objects. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Comments on my site?
Top