Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Comments on Noonan's thoughts on Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sjmiller" data-source="post: 3781783" data-attributes="member: 17262"><p>Part of this was quoted on the front news page of EN World (otherwise I would not have known about it): </p><p>This may sound a bit snarky, and for that I apologize, but I think these comments by Mr. Noonan are quite telling. They tell me that Mr. Noonan and I are quite different DMs. Not only that, but it makes me question how well he know how to run a game.</p><p></p><p>Frankly, I am shocked that a DM has trouble keeping monsters alive long enough to pull off the “cool tricks” that are built into the creature. I think if you are having trouble doing this you are: a) playing the monsters incorrectly; b) underestimating the power of the PCs; or c) overestimating the power of the monster. It’s quite possible to be doing all three, which could explain Mr. Noonan’s problems. If you know your players, their characters, and have fully read the monster description, then you should almost always be able to use a creature’s special abilities. The only times this will not be the case is if the party surprises the creature or if they do something truly creative and unexpected.</p><p></p><p>Running a mixed group of monsters is not hard at all, and should never make one feel that their head is going to explode. Simple monster management is all it takes. I’ve been doing monster management since the early 1980s, and it really hasn’t changed. Jot down important bits of info on a notecard or piece of paper. Highlight special abilities and, if needed, flag the pertinent pages in whatever rulebook is needed. Review your notes before the game begins and quickly scan them just before the encounter. Sometimes, if the creature has some particularly special things to do, I will make a note of what their first few rounds of actions will likely be. Keep encounters orderly should be a piece of cake.</p><p></p><p>Convincing your players that something is a threat is practically the first law of being a DM. The way you describe things, the entire presentation, should easily convince a party they could be in trouble. Good use of language is key here. Failing that, good surprise use of the powers of a creature can humble a party in no time. Plus, you have to remember that sometimes the opposition wants you to think they are weak. It’s called entrapment.</p><p></p><p>I guess what I am trying to say is that Mr. Noonan, et alia, are seeing problems where I don’t think problems ever existed. I get the feeling they are fixing things that they think are “broken” or are replacing them with “cool stuff” that are not really necessary. This, coupled with a number of other comments lately, really makes me question whether my idea of D&D and the new design teams ideas are even remotely similar.</p></blockquote><p></p>
[QUOTE="sjmiller, post: 3781783, member: 17262"] Part of this was quoted on the front news page of EN World (otherwise I would not have known about it): This may sound a bit snarky, and for that I apologize, but I think these comments by Mr. Noonan are quite telling. They tell me that Mr. Noonan and I are quite different DMs. Not only that, but it makes me question how well he know how to run a game. Frankly, I am shocked that a DM has trouble keeping monsters alive long enough to pull off the “cool tricks” that are built into the creature. I think if you are having trouble doing this you are: a) playing the monsters incorrectly; b) underestimating the power of the PCs; or c) overestimating the power of the monster. It’s quite possible to be doing all three, which could explain Mr. Noonan’s problems. If you know your players, their characters, and have fully read the monster description, then you should almost always be able to use a creature’s special abilities. The only times this will not be the case is if the party surprises the creature or if they do something truly creative and unexpected. Running a mixed group of monsters is not hard at all, and should never make one feel that their head is going to explode. Simple monster management is all it takes. I’ve been doing monster management since the early 1980s, and it really hasn’t changed. Jot down important bits of info on a notecard or piece of paper. Highlight special abilities and, if needed, flag the pertinent pages in whatever rulebook is needed. Review your notes before the game begins and quickly scan them just before the encounter. Sometimes, if the creature has some particularly special things to do, I will make a note of what their first few rounds of actions will likely be. Keep encounters orderly should be a piece of cake. Convincing your players that something is a threat is practically the first law of being a DM. The way you describe things, the entire presentation, should easily convince a party they could be in trouble. Good use of language is key here. Failing that, good surprise use of the powers of a creature can humble a party in no time. Plus, you have to remember that sometimes the opposition wants you to think they are weak. It’s called entrapment. I guess what I am trying to say is that Mr. Noonan, et alia, are seeing problems where I don’t think problems ever existed. I get the feeling they are fixing things that they think are “broken” or are replacing them with “cool stuff” that are not really necessary. This, coupled with a number of other comments lately, really makes me question whether my idea of D&D and the new design teams ideas are even remotely similar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Comments on Noonan's thoughts on Monsters
Top