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<blockquote data-quote="Tzarevitch" data-source="post: 1078370" data-attributes="member: 1792"><p>I had been planning on running a steampunk and sorcery Planescape campaign eventually and I wanted source material.I went out and browsed the book based on what I heard in these threads and must admit that I liked the book enough that I bought it. Let me say that I am very, very pleased.</p><p></p><p>The book goes above and beyond what I'd expected in that it provides points to think about regarding how common to make steampunk equipment and what possible effects they may have on the campaign. It gives good ideas on various ways to introduce steampunk to existing campaigns and possible ideas on how various power groups may react to the technology and how magic and technology can be made to interact or not interact. </p><p></p><p>The book have me lots of ideas for my campaign. Imagine the Blood War being fought with rifles and cannons firing cold iron or silver grapeshot, while Baatezu and Tanar'ri ironclads battle each other for control of the River Styx. You can very easily picture Bloodwar battles looking like the Battle of the Somme or the Siege of Petersburg with troops hunkered down in long lines of trenches for protection against rifle and cannon fire. </p><p></p><p>Imagine Sigil with an Underground similar to London, and a dwarven-owned Central Railway line that links the gate-cities of the Outlands and the Dwarven Mountain with a Grand Central Train Station built around a gate to Sigil. For those who perfer other modes of transport, paddlewheel steamers travel all of the great rivers and seas of the planes while gnomish passenger zepplins majestically sail the skies above.</p><p></p><p>Returning to the book itself, I recommend it highly. I found it well-written, clear and concise with lots of very useful ideas for a steampunk game. The book also includes a lot of crunchy steampunk devices and rules for operating them. The vehicle rules are a bit different from those in the Arms and Equipment guide but not monstrously so and it is easy enough to just choose which one you want to use. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 1078370, member: 1792"] I had been planning on running a steampunk and sorcery Planescape campaign eventually and I wanted source material.I went out and browsed the book based on what I heard in these threads and must admit that I liked the book enough that I bought it. Let me say that I am very, very pleased. The book goes above and beyond what I'd expected in that it provides points to think about regarding how common to make steampunk equipment and what possible effects they may have on the campaign. It gives good ideas on various ways to introduce steampunk to existing campaigns and possible ideas on how various power groups may react to the technology and how magic and technology can be made to interact or not interact. The book have me lots of ideas for my campaign. Imagine the Blood War being fought with rifles and cannons firing cold iron or silver grapeshot, while Baatezu and Tanar'ri ironclads battle each other for control of the River Styx. You can very easily picture Bloodwar battles looking like the Battle of the Somme or the Siege of Petersburg with troops hunkered down in long lines of trenches for protection against rifle and cannon fire. Imagine Sigil with an Underground similar to London, and a dwarven-owned Central Railway line that links the gate-cities of the Outlands and the Dwarven Mountain with a Grand Central Train Station built around a gate to Sigil. For those who perfer other modes of transport, paddlewheel steamers travel all of the great rivers and seas of the planes while gnomish passenger zepplins majestically sail the skies above. Returning to the book itself, I recommend it highly. I found it well-written, clear and concise with lots of very useful ideas for a steampunk game. The book also includes a lot of crunchy steampunk devices and rules for operating them. The vehicle rules are a bit different from those in the Arms and Equipment guide but not monstrously so and it is easy enough to just choose which one you want to use. Tzarevitch [/QUOTE]
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