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Comments on this new "Half Orc" race
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<blockquote data-quote="FoxWander" data-source="post: 1102225" data-attributes="member: 1356"><p>That table is the Ability Score Equivalencies. I don't have the 3.5 books but Charisma was on the Constitution list in 3.0. But besides that it's the same stat adjustments dwarves get. The main thing is that it's not a +2 to Str which is big enough that it merits a -2 to TWO scores. </p><p></p><p>As for Simple Weapons being a "non-ability", the same argument could be made for the elf getting proficiency with swords and bows. It just seemed annoying to me that the 'violent and warlike' Orcs (or half-orcs) didn't start with weapon proficiencies but the 'enlightened' elves do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> I originally intended to make it all simple weapons and any one martial weapon. What would everybody think of that idea?</p><p></p><p>Yeah the +20% is really tough. That was the point. And it's something that doesn't make you any deadlier in a fight, just abit more surviveable. I doubt it's a situation that will come up enough to be unbalancing but it does add some nice flavor. (Quick story <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> -The idea came from a GURPS game my wife ran and she made an Orc race and gave them the "Hard to Kill" advantage. If you've never played GURPS before- whenever you get knocked down to negative HPs equal to your Health score you have to make a Health check or you keel over dead. If you make the check you can keep on fighting if you want (although with increasing negatives). "Hard to Kill" gives you bonuses to that Health check. And there was this one orc that just kept making the check! I mean they were still the cannon-fodder they usually are, so we would quickly knock it even further into the negatives- and then she'd make it's Health check and make this "Grr" sound whenever he kept making it. He just wouldn't die! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> And it made her Orcs pretty cool. It turned them from a monster you plow through without thinking about, to one that you at least made darn sure they were really down when the fighting was over. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> )</p><p></p><p>Finally, no I wouldn't apply the +2 to magical diseases. Not that <em>magical</em> diseases come up very often in the game (for that matter non-magical ones don't come up too often either), but the fact that they're UNnatural means that NO race should have a natural resistance to them. But with the typical squalid conditions orcs are described as living in, they should have <em>some</em> kind of resistance to (natural) disease or there wouldn't be enough of them to be a menace. </p><p></p><p>Does anyone else have comments or suggestions? Even things like "looks good to me" or "who cares about half-orcs anyway"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I see alot of thread views but no comments.</p><p></p><p></p><p></p><p><span style="font-size: 9px">Editted to fix my stupid typing mistakes</span></p></blockquote><p></p>
[QUOTE="FoxWander, post: 1102225, member: 1356"] That table is the Ability Score Equivalencies. I don't have the 3.5 books but Charisma was on the Constitution list in 3.0. But besides that it's the same stat adjustments dwarves get. The main thing is that it's not a +2 to Str which is big enough that it merits a -2 to TWO scores. As for Simple Weapons being a "non-ability", the same argument could be made for the elf getting proficiency with swords and bows. It just seemed annoying to me that the 'violent and warlike' Orcs (or half-orcs) didn't start with weapon proficiencies but the 'enlightened' elves do. :rolleyes: I originally intended to make it all simple weapons and any one martial weapon. What would everybody think of that idea? Yeah the +20% is really tough. That was the point. And it's something that doesn't make you any deadlier in a fight, just abit more surviveable. I doubt it's a situation that will come up enough to be unbalancing but it does add some nice flavor. (Quick story :D -The idea came from a GURPS game my wife ran and she made an Orc race and gave them the "Hard to Kill" advantage. If you've never played GURPS before- whenever you get knocked down to negative HPs equal to your Health score you have to make a Health check or you keel over dead. If you make the check you can keep on fighting if you want (although with increasing negatives). "Hard to Kill" gives you bonuses to that Health check. And there was this one orc that just kept making the check! I mean they were still the cannon-fodder they usually are, so we would quickly knock it even further into the negatives- and then she'd make it's Health check and make this "Grr" sound whenever he kept making it. He just wouldn't die! :eek: And it made her Orcs pretty cool. It turned them from a monster you plow through without thinking about, to one that you at least made darn sure they were really down when the fighting was over. :cool: ) Finally, no I wouldn't apply the +2 to magical diseases. Not that [i]magical[/i] diseases come up very often in the game (for that matter non-magical ones don't come up too often either), but the fact that they're UNnatural means that NO race should have a natural resistance to them. But with the typical squalid conditions orcs are described as living in, they should have [i]some[/i] kind of resistance to (natural) disease or there wouldn't be enough of them to be a menace. Does anyone else have comments or suggestions? Even things like "looks good to me" or "who cares about half-orcs anyway"? ;) I see alot of thread views but no comments. [SIZE=1]Editted to fix my stupid typing mistakes[/SIZE] [/QUOTE]
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