Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Comments, please - alternate wizard specialization system (Hârn)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erstwhile" data-source="post: 2692468" data-attributes="member: 6086"><p>Pretty standard D&D-style polytheism. Ten gods (I've added an eleventh - "promoting" a canon demigod) with a variety of portfolios. I'm leaving Clerical magic pretty much as is, except that instead of being able to convert a spell to a healing or inflict harm spell, you convert to a Domain spell. But I'm not going to fiddle with their spell lists in the same way as I have with the Wizards, because the Domains allow for enough specialization IMO. Though I may remove certain spells from the common spell list, leaving, for example, Healing spells as the exclusive domain of Clerics with the Healing Domain. ("Hi, I'm a Cleric of Agrik, god of War, Fire and Destruction. Heal you up a bit there?" - no, not so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>The Clerics themselves are getting a bit of a makeover - Clerics of different Gods will have different weapon/armour proficiencies, Feats, and special abilities (Turn Undead is not a class ability of Harnic Clerics) but that won't have a major impact on their magic.</p><p></p><p></p><p></p><p>Always a concern. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sure. That's a possibility too - there's already substantial overlap between Cleric, Druid, and Wiz/Sor spell lists. </p><p></p><p></p><p></p><p>You think so? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> For me it's one of my favourite aspects of the setting! But then my first Harnic character was a wizard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>Yes. And I don't have a huge problem with that - D&D already has the syndrome of, as you've mentioned, "the only difference in magic is who casts it", so I don't really object to spells from different Convocations having similar effects - they'll just be based on different underlying "logic" (e.g. speeding up metabolic processes - Fyvrian (life) or Peleahn (heat, speed)? Or both?)</p><p> </p><p></p><p></p><p>And thanks for them!</p></blockquote><p></p>
[QUOTE="Erstwhile, post: 2692468, member: 6086"] Pretty standard D&D-style polytheism. Ten gods (I've added an eleventh - "promoting" a canon demigod) with a variety of portfolios. I'm leaving Clerical magic pretty much as is, except that instead of being able to convert a spell to a healing or inflict harm spell, you convert to a Domain spell. But I'm not going to fiddle with their spell lists in the same way as I have with the Wizards, because the Domains allow for enough specialization IMO. Though I may remove certain spells from the common spell list, leaving, for example, Healing spells as the exclusive domain of Clerics with the Healing Domain. ("Hi, I'm a Cleric of Agrik, god of War, Fire and Destruction. Heal you up a bit there?" - no, not so much. ;) ) The Clerics themselves are getting a bit of a makeover - Clerics of different Gods will have different weapon/armour proficiencies, Feats, and special abilities (Turn Undead is not a class ability of Harnic Clerics) but that won't have a major impact on their magic. Always a concern. :) Sure. That's a possibility too - there's already substantial overlap between Cleric, Druid, and Wiz/Sor spell lists. You think so? :( For me it's one of my favourite aspects of the setting! But then my first Harnic character was a wizard. :cool: Yes. And I don't have a huge problem with that - D&D already has the syndrome of, as you've mentioned, "the only difference in magic is who casts it", so I don't really object to spells from different Convocations having similar effects - they'll just be based on different underlying "logic" (e.g. speeding up metabolic processes - Fyvrian (life) or Peleahn (heat, speed)? Or both?) And thanks for them! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Comments, please - alternate wizard specialization system (Hârn)
Top