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Comments, please - alternate wizard specialization system (Hârn)
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<blockquote data-quote="Thia Halmades" data-source="post: 2694236" data-attributes="member: 35863"><p>The wheel is SO STUPID... (pause)</p><p></p><p>"How stupid is it?!"</p><p></p><p>The wheel is SO STUPID that it confused Erstwhile while only being mentioned twice!</p><p></p><p>STUPID WHEEL! Maybe I will reinvent that puppy... that'll show 'em...</p><p></p><p>I'm actually referring to the wheel which doesn't need reinventing. Your wheel isn't stupid at all. Thanks, DC, for popping that in there. The concept of a six way magic division seems perfectly groovy to me, and I've been racking my brain for ways to have this make sense. One of the things I was considering doing to Clerics (that's particularly cruel) is entirely limiting their spell selection from "everything" to "your Domains + X, where X cannot include barred domains." But the task is extremely daunting and I don't want to be the guy who flipped Clerics from being one of the most powerful classes to one of the least. Bleh.</p><p></p><p>I'm a staunch supported of the Spon. Cast. Domain crew, although my players freak when I mention it. Are you saying that there are going to be an entire branch of Clerics who can't heal? Creepy. I wonder if anyone will play one. Actually, I more actively wonder who wouldn't play one, just for the variety. But playing a Cleric without heals would feel way more like an abjurer than a Cleric.</p><p></p><p>What I'm really having difficulty reconciling is the actual division of magic without completely rewriting the system and getting into a bunch of mechanics arguments. But hey, that's me. In answer to your question, I think you way makes more sense than any other way I've seen, although I might make the penalties a little steeper, the concept is in fact superior to simply saying "No, you can't have it." That may make it's way into a campaign of mine at some point, but then I'd need an Octagon or some such. ;-)</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2694236, member: 35863"] The wheel is SO STUPID... (pause) "How stupid is it?!" The wheel is SO STUPID that it confused Erstwhile while only being mentioned twice! STUPID WHEEL! Maybe I will reinvent that puppy... that'll show 'em... I'm actually referring to the wheel which doesn't need reinventing. Your wheel isn't stupid at all. Thanks, DC, for popping that in there. The concept of a six way magic division seems perfectly groovy to me, and I've been racking my brain for ways to have this make sense. One of the things I was considering doing to Clerics (that's particularly cruel) is entirely limiting their spell selection from "everything" to "your Domains + X, where X cannot include barred domains." But the task is extremely daunting and I don't want to be the guy who flipped Clerics from being one of the most powerful classes to one of the least. Bleh. I'm a staunch supported of the Spon. Cast. Domain crew, although my players freak when I mention it. Are you saying that there are going to be an entire branch of Clerics who can't heal? Creepy. I wonder if anyone will play one. Actually, I more actively wonder who wouldn't play one, just for the variety. But playing a Cleric without heals would feel way more like an abjurer than a Cleric. What I'm really having difficulty reconciling is the actual division of magic without completely rewriting the system and getting into a bunch of mechanics arguments. But hey, that's me. In answer to your question, I think you way makes more sense than any other way I've seen, although I might make the penalties a little steeper, the concept is in fact superior to simply saying "No, you can't have it." That may make it's way into a campaign of mine at some point, but then I'd need an Octagon or some such. ;-) [/QUOTE]
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