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<blockquote data-quote="Steven McRownt" data-source="post: 161274" data-attributes="member: 2316"><p>Spellcasting. </p><p>Too many threads where i've already talked about spontaneus casting for wizards. I will not tell anymore that of course you have to let sorcerer disappear, or the like. Perhaps "Magic" is one of the most difficult ideas to have clearly in our mind. Novels uses an approach that could not be transfigured in rules (even raistlin casted more spells that he could, but no one complained, and it was an official novel based on D&D world), legends tell of wizard as nearly unstoppable creaures (something beyond mankind, think of Merlin). So everyone has is "magic formulae" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> to make a magic system the best available in town, but eveybody else will complain. If you're happy with your system, go ahead and stop hearing us everybody on it; or look at the other variants and pick what you think the best is.</p><p></p><p>(Anyway spellbooks and book of prayers can be a necessary focus for them: prayer books as holy symbols... and the same idea for arcane spellcasters)</p><p></p><p>Paladins.</p><p>Someone gave them a couple of bonus feats, but your idea could be very interesting: the problem is... should they have at least create magical weapons feat? Workin' on it could worth the effort anyway,</p><p></p><p>Familiars.</p><p>If they opt to take a bonus feat (metamagic one? at first level it could be of little use. Perhaps it is better combat casting, skill focus or spell focus) they could never change the idea. There's a close link between how a familiar grow in comparison to caster level, and it could be explained saying that they (master and familiar) to slowly attune themselves each other. If a 20th level wizard (or sorcerer) will take it, there will be a "super" familiar at once, without having seen it 'growing'...</p><p></p><p>Steven McRownt</p></blockquote><p></p>
[QUOTE="Steven McRownt, post: 161274, member: 2316"] Spellcasting. Too many threads where i've already talked about spontaneus casting for wizards. I will not tell anymore that of course you have to let sorcerer disappear, or the like. Perhaps "Magic" is one of the most difficult ideas to have clearly in our mind. Novels uses an approach that could not be transfigured in rules (even raistlin casted more spells that he could, but no one complained, and it was an official novel based on D&D world), legends tell of wizard as nearly unstoppable creaures (something beyond mankind, think of Merlin). So everyone has is "magic formulae" :D to make a magic system the best available in town, but eveybody else will complain. If you're happy with your system, go ahead and stop hearing us everybody on it; or look at the other variants and pick what you think the best is. (Anyway spellbooks and book of prayers can be a necessary focus for them: prayer books as holy symbols... and the same idea for arcane spellcasters) Paladins. Someone gave them a couple of bonus feats, but your idea could be very interesting: the problem is... should they have at least create magical weapons feat? Workin' on it could worth the effort anyway, Familiars. If they opt to take a bonus feat (metamagic one? at first level it could be of little use. Perhaps it is better combat casting, skill focus or spell focus) they could never change the idea. There's a close link between how a familiar grow in comparison to caster level, and it could be explained saying that they (master and familiar) to slowly attune themselves each other. If a 20th level wizard (or sorcerer) will take it, there will be a "super" familiar at once, without having seen it 'growing'... Steven McRownt [/QUOTE]
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