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<blockquote data-quote="Heretic Apostate" data-source="post: 161307" data-attributes="member: 696"><p><em>[size=+1]Re: Paladins and sentient weapons.[/size]</em></p><p>I think that the sentient weapon would only work for the Paladin. Think of it as summoning a minor servant of the deity to assist the paladin. If someone else picks up the sword (or mace, or club, or what-not), it wouldn't work for them. I'm trying to work it out still, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> For instance, a paladin's mount's abilities increase with the paladin's level. But would the blade? It'd be more useful in dungeon crawls, after all. And what would be the power levels of the blade spirit? Obviously, it couldn't be too powerful, since a 4th-level paladin could choose it. (In one game I played, 10 years ago, a low-level paladin ended up with a holy avenger. I don't think we need something THAT powerful! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Maybe some ability/abilities in line with what domains the paladin's patron deity has. A free undead bane for paladins of Lathander, to use a Forgotten Realms example. (Should it ramp up? That's a question for consideration....) Also, what happens if the paladin abandons the weapon as too weak? For instance, a +1 sword with a free undead bane is great (that's, what, an effective +2 total?), but what if the paladin gets a shiny new +2 flaming blade? Would the paladin dismiss the blade spirit, and have to wait a year to summon a new one?</p><p></p><p><em>[size=+1]Re: familiars[/size]</em></p><p>If the wizard doesn't take the familiar at 1st level, they have to take it at whatever level they decide they want one. If they want an advanced familiar (for instance, from the Forgotten Realms, a wizard can get a pseudodragon familiar at 8th level, by use of a feat; these advanced familiars don't get all the normal familiar bonuses, mind you), they'd first have to make up for the free feat they got at 1st level, and then spend an additional feat to get the advanced familiar. Would the Summon Familiar feat be a general or a metamagic feat? Either way, the wizard doesn't get two feats at once until 15th level (1 general, 1 metamagic/MIC).</p><p></p><p>I'm not sure how to handle the sudden power-up when a 20th-level wizard gets a standard familiar. Just keep in mind, however, that at that level, druids could be walking around with dire tiger animal companions, so a tiny little kitty cat, even with a few bonuses, can't really compare.</p><p></p><p><em>[size=+1]Re: sorcerors[/size]</em></p><p>Yep. I don't much like sorcerors. I'm not too sure about bards. I don't like spellcasting rangers. I'm still deciding whether to drop paladins, turn them into prestige classes, or keep them core class. I want to add in a workable noble class. And so on. (I also wouldn't mind an RPG system that's somehow a mixture of D&D, SWRPG, WOT, Grim'n'Gritty, GURPS, and Chivalry&Sorcery. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) Given that I haven't <strong>played</strong> an RPG (aside from the Might and Magic series (VI, VII, and VIII), Dungeon Hack, Eye of the Beholder III, and a little Pool of Radiance: ROMD) in about 10 years, I've not got much to go by, but what the heck?</p></blockquote><p></p>
[QUOTE="Heretic Apostate, post: 161307, member: 696"] [i][size=+1]Re: Paladins and sentient weapons.[/size][/i] I think that the sentient weapon would only work for the Paladin. Think of it as summoning a minor servant of the deity to assist the paladin. If someone else picks up the sword (or mace, or club, or what-not), it wouldn't work for them. I'm trying to work it out still, of course. :) For instance, a paladin's mount's abilities increase with the paladin's level. But would the blade? It'd be more useful in dungeon crawls, after all. And what would be the power levels of the blade spirit? Obviously, it couldn't be too powerful, since a 4th-level paladin could choose it. (In one game I played, 10 years ago, a low-level paladin ended up with a holy avenger. I don't think we need something THAT powerful! :) Maybe some ability/abilities in line with what domains the paladin's patron deity has. A free undead bane for paladins of Lathander, to use a Forgotten Realms example. (Should it ramp up? That's a question for consideration....) Also, what happens if the paladin abandons the weapon as too weak? For instance, a +1 sword with a free undead bane is great (that's, what, an effective +2 total?), but what if the paladin gets a shiny new +2 flaming blade? Would the paladin dismiss the blade spirit, and have to wait a year to summon a new one? [i][size=+1]Re: familiars[/size][/i] If the wizard doesn't take the familiar at 1st level, they have to take it at whatever level they decide they want one. If they want an advanced familiar (for instance, from the Forgotten Realms, a wizard can get a pseudodragon familiar at 8th level, by use of a feat; these advanced familiars don't get all the normal familiar bonuses, mind you), they'd first have to make up for the free feat they got at 1st level, and then spend an additional feat to get the advanced familiar. Would the Summon Familiar feat be a general or a metamagic feat? Either way, the wizard doesn't get two feats at once until 15th level (1 general, 1 metamagic/MIC). I'm not sure how to handle the sudden power-up when a 20th-level wizard gets a standard familiar. Just keep in mind, however, that at that level, druids could be walking around with dire tiger animal companions, so a tiny little kitty cat, even with a few bonuses, can't really compare. [i][size=+1]Re: sorcerors[/size][/i] Yep. I don't much like sorcerors. I'm not too sure about bards. I don't like spellcasting rangers. I'm still deciding whether to drop paladins, turn them into prestige classes, or keep them core class. I want to add in a workable noble class. And so on. (I also wouldn't mind an RPG system that's somehow a mixture of D&D, SWRPG, WOT, Grim'n'Gritty, GURPS, and Chivalry&Sorcery. :) ) Given that I haven't [b]played[/b] an RPG (aside from the Might and Magic series (VI, VII, and VIII), Dungeon Hack, Eye of the Beholder III, and a little Pool of Radiance: ROMD) in about 10 years, I've not got much to go by, but what the heck? [/QUOTE]
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