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General Tabletop Discussion
*Pathfinder & Starfinder
Common 3.25 Rules
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<blockquote data-quote="maggot" data-source="post: 1305906" data-attributes="member: 1005"><p>Cyberzombie mentioned common 3.25 rules in my thread on Animal buffs. So as DM of a campaign going from 3.0 to 3.5, what are some common house rules?</p><p></p><p>So far I'm considering using 3.5 with the following added back in from 3.0.</p><p></p><p>1. Getting up from prone does not provoke an attack of opportunity.</p><p>2. 3.0 versions of identify and analyze dweomer (to keep campaign somewhat consistent)</p><p>3. Spell focus grants +2, but there is on greater spell focus (this is what the players wanted)</p><p>4. Added back in some bard spells such as greater magic weapon.</p><p></p><p>And some combination rules:</p><p></p><p>1. Animal buffs are +4 at 10 minutes/level.</p><p>2. Power attack is half for off-hand and one-and-a-half for two-hands (just like str bonuses) instead of none and double.</p><p>3. Raise dead is 1000gp. (Going to 5000 from 500 was too much for one campaign.)</p><p>4. Mass haste is back in as Greater Haste that is basically Haste but as an automatically quickened spell (doesn't require the feat).</p><p></p><p>Still problem areas:</p><p></p><p>3.0 Enlarge/Reduce spells used to work on anything living or otherwise, not it only works on people and it rocks.</p><p>In 3.5, Resist Energy is now often better than Protection from Energy.</p></blockquote><p></p>
[QUOTE="maggot, post: 1305906, member: 1005"] Cyberzombie mentioned common 3.25 rules in my thread on Animal buffs. So as DM of a campaign going from 3.0 to 3.5, what are some common house rules? So far I'm considering using 3.5 with the following added back in from 3.0. 1. Getting up from prone does not provoke an attack of opportunity. 2. 3.0 versions of identify and analyze dweomer (to keep campaign somewhat consistent) 3. Spell focus grants +2, but there is on greater spell focus (this is what the players wanted) 4. Added back in some bard spells such as greater magic weapon. And some combination rules: 1. Animal buffs are +4 at 10 minutes/level. 2. Power attack is half for off-hand and one-and-a-half for two-hands (just like str bonuses) instead of none and double. 3. Raise dead is 1000gp. (Going to 5000 from 500 was too much for one campaign.) 4. Mass haste is back in as Greater Haste that is basically Haste but as an automatically quickened spell (doesn't require the feat). Still problem areas: 3.0 Enlarge/Reduce spells used to work on anything living or otherwise, not it only works on people and it rocks. In 3.5, Resist Energy is now often better than Protection from Energy. [/QUOTE]
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Common 3.25 Rules
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