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<blockquote data-quote="Cbas10" data-source="post: 1309043" data-attributes="member: 6459"><p>I really like this one. Good idea. Here are a few 3.0/3.5 house rules I use:</p><p></p><p><em>Improved Critical & Keen</em> I think these should stack. One is a function of technique and skill, while the other is a fact of a magically sharpened blade. Of course, multiple magical critical range modifiers will not stack, as normal.</p><p></p><p><em>Monsters as PCs</em> I don't like the monster hit dice as levels system as presented in Savage Species. Players must take the whole package or nothing. For example, a Doppelganger PC MUST be at least an effectively 9th level character (Doppelganger + 1 class level). However, I DO allow players to advance their character's non-template monster hit dice as a level. In this case, the character advances in Hit Dice, Skills, feats, 1-per-4 level ability point increases, saving throws, and base attack as per the table in the Monster Manual page 290. Should this indicate an increase in Size, the character gains the adjustments as per page 291. Only a single "hit dice level" may be taken in between traditional class level increases. Dragons, of course, must follow the rules for such increases that were presented in the Draconomicon.</p><p></p><p><em>WotC vs. "other" publishers</em> At initial character creation, since I run a Greyhawk-based campaign, all characters must be written on WotC-only material (including Dragon & Dungeon). However, once the game progresses, I am willing to open up the game to virtually any sourcebook of the same genre. Sometimes I might add a prerequisite or require that such concepts are to be quested for or something, but I will always at least comprimise at a point. The reason for this is simple: I know I like WotC material and I have a limited budget, so I am not going to spend my money on something that I <strong>might</strong> like and may very well require some shoehorning into the setting I use. Thus, none of the NPCs or adversaries are written from non-WotC material. It's not a matter of WotC snobbishness or anything; only simple economics (less money required from me) and the desire to have easy book-keeping on my part.</p><p></p><p><em>Dragons' Damage Reduction</em> This is the "progression" of DR I use for dragons: 5/magic or Dragoncraft (in place of 5/magic), 5/epic or Dragoncraft (in place of 10/magic), 10/epic or Dragoncraft (in place of 15/magic), and 10/ epic AND Dragoncraft (in place of 20/magic). For those of you who have not read <em>Draconomicon</em>, dragoncraft items are weapons, armor, etc all specially made from dragon body parts. It takes a special feat and process to do this.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1309043, member: 6459"] I really like this one. Good idea. Here are a few 3.0/3.5 house rules I use: [i]Improved Critical & Keen[/i] I think these should stack. One is a function of technique and skill, while the other is a fact of a magically sharpened blade. Of course, multiple magical critical range modifiers will not stack, as normal. [i]Monsters as PCs[/i] I don't like the monster hit dice as levels system as presented in Savage Species. Players must take the whole package or nothing. For example, a Doppelganger PC MUST be at least an effectively 9th level character (Doppelganger + 1 class level). However, I DO allow players to advance their character's non-template monster hit dice as a level. In this case, the character advances in Hit Dice, Skills, feats, 1-per-4 level ability point increases, saving throws, and base attack as per the table in the Monster Manual page 290. Should this indicate an increase in Size, the character gains the adjustments as per page 291. Only a single "hit dice level" may be taken in between traditional class level increases. Dragons, of course, must follow the rules for such increases that were presented in the Draconomicon. [i]WotC vs. "other" publishers[/i] At initial character creation, since I run a Greyhawk-based campaign, all characters must be written on WotC-only material (including Dragon & Dungeon). However, once the game progresses, I am willing to open up the game to virtually any sourcebook of the same genre. Sometimes I might add a prerequisite or require that such concepts are to be quested for or something, but I will always at least comprimise at a point. The reason for this is simple: I know I like WotC material and I have a limited budget, so I am not going to spend my money on something that I [b]might[/b] like and may very well require some shoehorning into the setting I use. Thus, none of the NPCs or adversaries are written from non-WotC material. It's not a matter of WotC snobbishness or anything; only simple economics (less money required from me) and the desire to have easy book-keeping on my part. [i]Dragons' Damage Reduction[/i] This is the "progression" of DR I use for dragons: 5/magic or Dragoncraft (in place of 5/magic), 5/epic or Dragoncraft (in place of 10/magic), 10/epic or Dragoncraft (in place of 15/magic), and 10/ epic AND Dragoncraft (in place of 20/magic). For those of you who have not read [i]Draconomicon[/i], dragoncraft items are weapons, armor, etc all specially made from dragon body parts. It takes a special feat and process to do this. [/QUOTE]
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