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Common half-races as 1st-level feats
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<blockquote data-quote="Elphilm" data-source="post: 3850947" data-attributes="member: 55130"><p>Good comments here.</p><p></p><p>I agree that a simple +1 bonus to certain skills is a minor bonus at best. However, the rules-as-written half-elf skill bonuses are just that. I feel that rather than upping the bonuses to +2 it would better reflect the idea of a character with mixed heritage to add an ability or two to the feat. The low-light vision suggestion, for example, is a nice one.</p><p></p><p>Nellisir, your expanded Elven Blood feat is a worthy idea, but I would rather not add the complexity of multiple choices to these feats. Moreover, I don't entirely agree with some of the RAW half-elf abilities, such as the +2 bonus to Diplomacy and Gather Information, which is why I didn't include them in the first version of my feat.</p><p></p><p>The faerie kith ability is intriguing, though - it makes me want to create a fey-blood heritage feat similar to these.</p><p></p><p>In any case, here are the second versions of the feats. Thanks to DogBackward in particular for the idea for Blood of Giants.</p><p></p><p></p><p><strong>Blood of Giants [General]</strong></p><p><em>Prerequisite:</em> Strength 17.</p><p><em>Benefit:</em> Whenever you make a check for which a Large or larger creature would gain a bonus, you gain half that bonus. For example, you gain a +2 bonus to all grapple checks, bull rush attempts, and trip attempts, as well as to Strength checks made to break an object. In addition, you are considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect you.</p><p>Add Giant to the list of bonus languages available to you because of your race.</p><p><em>Special:</em> You may only take this feat as a 1st level character.</p><p></p><p><strong>Dwarven Blood [General]</strong></p><p><em>Prerequisite:</em> Character may not be a dwarf.</p><p><em>Benefit:</em> For all effects related to race, you are considered a dwarf.</p><p>In addition, you gain a +1 racial bonus on saving throws against poison, a +1 racial bonus on Appraise and Craft checks that are related to stone or metal, and a +1 racial bonus on Search checks to notice unusual stonework as per the dwarven stonecunning ability. Furthermore, you can use the Search skill to find stonework traps as a rogue can, and can intuit depth, sensing your approximate depth underground as naturally as a human can sense which way is up.</p><p>Add Dwarven to the list of bonus languages available to you because of your race.</p><p><em>Special:</em> You may only take this feat as a 1st level character.</p><p></p><p><strong>Elven Blood [General]</strong></p><p><em>Prerequisite:</em> Character may not be an elf.</p><p><em>Benefit:</em> For all effects related to race, you are considered an elf.</p><p>In addition, you gain a +1 racial bonus on saving throws against enchantment spells or effects, and a +1 racial bonus on Listen, Search, and Spot checks. Furthermore, you can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination as per the low-light vision ability.</p><p>Add Elven to the list of bonus languages available to you because of your race.</p><p><em>Special:</em> You may only take this feat as a 1st level character.</p><p></p><p></p><p>Thanks for the comments so far.</p></blockquote><p></p>
[QUOTE="Elphilm, post: 3850947, member: 55130"] Good comments here. I agree that a simple +1 bonus to certain skills is a minor bonus at best. However, the rules-as-written half-elf skill bonuses are just that. I feel that rather than upping the bonuses to +2 it would better reflect the idea of a character with mixed heritage to add an ability or two to the feat. The low-light vision suggestion, for example, is a nice one. Nellisir, your expanded Elven Blood feat is a worthy idea, but I would rather not add the complexity of multiple choices to these feats. Moreover, I don't entirely agree with some of the RAW half-elf abilities, such as the +2 bonus to Diplomacy and Gather Information, which is why I didn't include them in the first version of my feat. The faerie kith ability is intriguing, though - it makes me want to create a fey-blood heritage feat similar to these. In any case, here are the second versions of the feats. Thanks to DogBackward in particular for the idea for Blood of Giants. [b]Blood of Giants [General][/b] [i]Prerequisite:[/i] Strength 17. [i]Benefit:[/i] Whenever you make a check for which a Large or larger creature would gain a bonus, you gain half that bonus. For example, you gain a +2 bonus to all grapple checks, bull rush attempts, and trip attempts, as well as to Strength checks made to break an object. In addition, you are considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect you. Add Giant to the list of bonus languages available to you because of your race. [i]Special:[/i] You may only take this feat as a 1st level character. [b]Dwarven Blood [General][/b] [i]Prerequisite:[/i] Character may not be a dwarf. [i]Benefit:[/i] For all effects related to race, you are considered a dwarf. In addition, you gain a +1 racial bonus on saving throws against poison, a +1 racial bonus on Appraise and Craft checks that are related to stone or metal, and a +1 racial bonus on Search checks to notice unusual stonework as per the dwarven stonecunning ability. Furthermore, you can use the Search skill to find stonework traps as a rogue can, and can intuit depth, sensing your approximate depth underground as naturally as a human can sense which way is up. Add Dwarven to the list of bonus languages available to you because of your race. [i]Special:[/i] You may only take this feat as a 1st level character. [b]Elven Blood [General][/b] [i]Prerequisite:[/i] Character may not be an elf. [i]Benefit:[/i] For all effects related to race, you are considered an elf. In addition, you gain a +1 racial bonus on saving throws against enchantment spells or effects, and a +1 racial bonus on Listen, Search, and Spot checks. Furthermore, you can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination as per the low-light vision ability. Add Elven to the list of bonus languages available to you because of your race. [i]Special:[/i] You may only take this feat as a 1st level character. Thanks for the comments so far. [/QUOTE]
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