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General Tabletop Discussion
*TTRPGs General
Common High-Level Tactics
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<blockquote data-quote="the Jester" data-source="post: 3449472" data-attributes="member: 1210"><p>At high levels, most characters have <em>rings of evasion</em>. Often their other ring is <em>freedom of movement</em>. Expect a lot of use of things that simply negate whole suites of attack forms- those two rings really help a character avoid energy damage, paralysis and- most important of all- grapples. (Gigantic grappling tentacle monsters can do <em>bad</em> things to you.) <em>Mind blank</em> is another common tactic. </p><p></p><p>A good high to epic level tactic is the accelerated timeframe approach: when you need to rest, go to a plane where time moves faster than it does at home, preferably a lot faster. Then you get a chance to heal up and prep your spells for your enemy in what seems to him to be only an hour or six.</p><p></p><p>Preparation- divining the enemy's strengths and weaknesses- is another really common tactic in high-level groups. A good diviner (of whatever sort) is perhaps the best single character for enhancing party survival at high levels.</p></blockquote><p></p>
[QUOTE="the Jester, post: 3449472, member: 1210"] At high levels, most characters have [i]rings of evasion[/i]. Often their other ring is [i]freedom of movement[/i]. Expect a lot of use of things that simply negate whole suites of attack forms- those two rings really help a character avoid energy damage, paralysis and- most important of all- grapples. (Gigantic grappling tentacle monsters can do [i]bad[/i] things to you.) [i]Mind blank[/i] is another common tactic. A good high to epic level tactic is the accelerated timeframe approach: when you need to rest, go to a plane where time moves faster than it does at home, preferably a lot faster. Then you get a chance to heal up and prep your spells for your enemy in what seems to him to be only an hour or six. Preparation- divining the enemy's strengths and weaknesses- is another really common tactic in high-level groups. A good diviner (of whatever sort) is perhaps the best single character for enhancing party survival at high levels. [/QUOTE]
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