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<blockquote data-quote="paradox42" data-source="post: 3504089" data-attributes="member: 29746"><p>Oh <strong>BOY</strong> is this true. My Epic party hasn't had a fight in over a year of real time when they didn't heavily divine the area they were going in advance, and use their favorite psionic powers (<em>Hypercognition, Metafaculty</em>) as well as spells (<em>Know Vulnerabilities</em>) to figure out how the enemy planned to withstand assault and then methodically plan how to dismantle/bypass said withstanding. The one exception was the artifact they went after that spontaneously created a guardian golem for itself- that, they honestly were not expecting, and the golem nearly took down the whole party (the psionic artificer character remembered at the last second that his sentient psionic amulet had been given the <em>Damp Power</em> power and had just barely enough manifester levels to use it on every character in the party).</p><p></p><p>Obviously, ways to negate divination are one way around this, but frustrating to the players and honestly a cop-out for the DM- so they need to be used sparingly except in the most glaringly obvious cases ("What do you mean, Demogorgon warded his treasure vaults against scrying effects? Who would've expected that?"). What's a lot more fun is if you can find ways to fool the divinations without shutting them off completely- get them to give <strong>false</strong> information rather than none at all (<em>Screen</em> is your friend). Properly used, this can tie a party up in knots, even long after the original use of the falsifying effect. After all, if they were fooled once, can the party ever <strong>really</strong> be sure they aren't being fooled again?</p></blockquote><p></p>
[QUOTE="paradox42, post: 3504089, member: 29746"] Oh [b]BOY[/b] is this true. My Epic party hasn't had a fight in over a year of real time when they didn't heavily divine the area they were going in advance, and use their favorite psionic powers ([i]Hypercognition, Metafaculty[/i]) as well as spells ([i]Know Vulnerabilities[/i]) to figure out how the enemy planned to withstand assault and then methodically plan how to dismantle/bypass said withstanding. The one exception was the artifact they went after that spontaneously created a guardian golem for itself- that, they honestly were not expecting, and the golem nearly took down the whole party (the psionic artificer character remembered at the last second that his sentient psionic amulet had been given the [i]Damp Power[/i] power and had just barely enough manifester levels to use it on every character in the party). Obviously, ways to negate divination are one way around this, but frustrating to the players and honestly a cop-out for the DM- so they need to be used sparingly except in the most glaringly obvious cases ("What do you mean, Demogorgon warded his treasure vaults against scrying effects? Who would've expected that?"). What's a lot more fun is if you can find ways to fool the divinations without shutting them off completely- get them to give [b]false[/b] information rather than none at all ([i]Screen[/i] is your friend). Properly used, this can tie a party up in knots, even long after the original use of the falsifying effect. After all, if they were fooled once, can the party ever [b]really[/b] be sure they aren't being fooled again? [/QUOTE]
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