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<blockquote data-quote="MarauderX" data-source="post: 3506730" data-attributes="member: 9990"><p>I think of epic levels like two opponents that research each other before facing off. Each knows the other is out there, has done great/dispicable things, and predicts that one day they will meet. Some have done their homework before scry/buff/teleporting or working to prevent the scry/buff/teleport; others have not. Whether the PCs are the targets or the targetees may be all the difference. </p><p></p><p>Choosing the battlefield becomes even more important at high levels. Pick the terrain, pick the mooks, buffs and spells that go with it. It can make a cunning group of level 10s tough for an 18th level party, which I did fairly recently. </p><p></p><p>Add a critter, like a Drowned in a desert fight, to change the setting of the fight completely. Suddenly the party is scrambling for water breathing items instead of suntan lotion. </p><p></p><p>Surprising the party before they get a chance to buff - attacking in the middle of the night isn't supposed to happen when you're high level, right? </p><p></p><p>Beyond enervation, hit them with a few other ability draining effects. Stirges are great - the PCs will ignore them for a bit when there are larger, tougher opponents to fight. Add a few cohorts with UMD to launch wands with crippling things like maximized enfeeblement. Then grapple him with a six-armed giant zombie and let the stirges do their work.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 3506730, member: 9990"] I think of epic levels like two opponents that research each other before facing off. Each knows the other is out there, has done great/dispicable things, and predicts that one day they will meet. Some have done their homework before scry/buff/teleporting or working to prevent the scry/buff/teleport; others have not. Whether the PCs are the targets or the targetees may be all the difference. Choosing the battlefield becomes even more important at high levels. Pick the terrain, pick the mooks, buffs and spells that go with it. It can make a cunning group of level 10s tough for an 18th level party, which I did fairly recently. Add a critter, like a Drowned in a desert fight, to change the setting of the fight completely. Suddenly the party is scrambling for water breathing items instead of suntan lotion. Surprising the party before they get a chance to buff - attacking in the middle of the night isn't supposed to happen when you're high level, right? Beyond enervation, hit them with a few other ability draining effects. Stirges are great - the PCs will ignore them for a bit when there are larger, tougher opponents to fight. Add a few cohorts with UMD to launch wands with crippling things like maximized enfeeblement. Then grapple him with a six-armed giant zombie and let the stirges do their work. [/QUOTE]
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