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Common High-Level Tactics
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<blockquote data-quote="airwalkrr" data-source="post: 3509840" data-attributes="member: 12460"><p>Doesn't work with new polymorph rules.</p><p></p><p>I've seen builds that attempt it, but it usually doesn't work as consistently as you suggest. But maybe you are aware of a tactic that I am not aware of.</p><p></p><p>That is evident at all levels of play.</p><p></p><p>I think you mean brilliant energy. Rogues can't sneak attack undead so ghost touch is hardly useful.</p><p></p><p>What edition are you playing? The one I'm playing has anti-magic field as a personal range spell.</p><p></p><p>Summoning kinda sucks. Gate spells can do this, but it costs 1,000 XP. Hence it is not a common tactic that I've seen.</p><p></p><p>Never met a DM who doesn't have a way to deal with this. The idea is pretty silly when you think about it. Even the most silvered tongue in the world won't convince a dedicated opponent to surrender without a fight.</p><p></p><p>Doesn't work with Spring Attack. The Hide skill technically requires a move action, although I can see how some might view it otherwise.</p><p></p><p>The maximized fireball doesn't work unless you have some way of quickening it. Time stop requires a standard action.</p><p></p><p>Huh???</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3509840, member: 12460"] Doesn't work with new polymorph rules. I've seen builds that attempt it, but it usually doesn't work as consistently as you suggest. But maybe you are aware of a tactic that I am not aware of. That is evident at all levels of play. I think you mean brilliant energy. Rogues can't sneak attack undead so ghost touch is hardly useful. What edition are you playing? The one I'm playing has anti-magic field as a personal range spell. Summoning kinda sucks. Gate spells can do this, but it costs 1,000 XP. Hence it is not a common tactic that I've seen. Never met a DM who doesn't have a way to deal with this. The idea is pretty silly when you think about it. Even the most silvered tongue in the world won't convince a dedicated opponent to surrender without a fight. Doesn't work with Spring Attack. The Hide skill technically requires a move action, although I can see how some might view it otherwise. The maximized fireball doesn't work unless you have some way of quickening it. Time stop requires a standard action. Huh??? [/QUOTE]
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