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Common house rules for 5e.
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<blockquote data-quote="Cruentus" data-source="post: 8732156" data-attributes="member: 7034645"><p>Slow healing, based on older DnD, the gritty healing in the DMG is half baked. Though you could still spend HD. Medicine skill sped up natural healing.</p><p>Fatigue when you get healed from 0 hp during combat. Again, modified negatives rather than the 5e Fatigue, which is also half baked.</p><p>Lingering Injuries, but again, used a 3PP version that wasn't so much "lop off limbs", but had recovery times for major injuries. (See a pattern here?)</p><p>Enemy gained Advantage to hit if you cast a spell while in melee, and didn't target the creature you were in melee with</p><p>No Flanking (Advantage), instead +2 to hit if you came behind someone engaged</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8732156, member: 7034645"] Slow healing, based on older DnD, the gritty healing in the DMG is half baked. Though you could still spend HD. Medicine skill sped up natural healing. Fatigue when you get healed from 0 hp during combat. Again, modified negatives rather than the 5e Fatigue, which is also half baked. Lingering Injuries, but again, used a 3PP version that wasn't so much "lop off limbs", but had recovery times for major injuries. (See a pattern here?) Enemy gained Advantage to hit if you cast a spell while in melee, and didn't target the creature you were in melee with No Flanking (Advantage), instead +2 to hit if you came behind someone engaged [/QUOTE]
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Common house rules for 5e.
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