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General Tabletop Discussion
D&D Older Editions
Common House Rules for AD&D?
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<blockquote data-quote="Ath-kethin" data-source="post: 8399947" data-attributes="member: 6798775"><p>Well, one common house rule was adding in bits from B/X and BECMI and 1e and 2e. I started in 2e, and didn't even realize there was an difference between 1e and 2e for ages. BECMI was obviously different because of Race As Class etc.</p><p></p><p>Common houserules when I was playing/running were options from the DMG like Death's Door (going to -10 hp or -CON hp), ignoring demihuman level limits, mixing up dual-classing and multi-classing, allowing wizards a saving throw or CON (or INT) check to keep from losing a spell when hit in combat, and making up new classes and spells.</p><p></p><p>One idiot (me - I was this idiot) even ruled that magic items of elven make get more powerful over time, so when a party came across a stash of magic weapons hidden by elves everything was at like +6 or higher. And I remember a campaign where we played 100th level characters and someone had a weapon that dealt percentile damage - that is, it would take away 0 to 99% of the target's hit points on a successful hit.</p><p></p><p>Good times!</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 8399947, member: 6798775"] Well, one common house rule was adding in bits from B/X and BECMI and 1e and 2e. I started in 2e, and didn't even realize there was an difference between 1e and 2e for ages. BECMI was obviously different because of Race As Class etc. Common houserules when I was playing/running were options from the DMG like Death's Door (going to -10 hp or -CON hp), ignoring demihuman level limits, mixing up dual-classing and multi-classing, allowing wizards a saving throw or CON (or INT) check to keep from losing a spell when hit in combat, and making up new classes and spells. One idiot (me - I was this idiot) even ruled that magic items of elven make get more powerful over time, so when a party came across a stash of magic weapons hidden by elves everything was at like +6 or higher. And I remember a campaign where we played 100th level characters and someone had a weapon that dealt percentile damage - that is, it would take away 0 to 99% of the target's hit points on a successful hit. Good times! [/QUOTE]
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