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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Common House Rules for AD&D?
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<blockquote data-quote="Mannahnin" data-source="post: 8715934" data-attributes="member: 7026594"><p> <ul> <li data-xf-list-type="ul">Max HP at first level.</li> <li data-xf-list-type="ul">Roll three sets (of 4d6 drop lowest) for ability scores.</li> <li data-xf-list-type="ul">Death at -10hp, and no being incapacitated for weeks after being healed. You got to be functional immediately and didn't forget your spells if dropped to zero.</li> <li data-xf-list-type="ul">Crits for double damage on a 20.</li> <li data-xf-list-type="ul">Ignore weapon vs. armor TH adjustments (though we played a lot more 2E than 1E, so this was mostly RAW)</li> <li data-xf-list-type="ul">A flanking/outnumbering rule. We normally used a hex battle mat for combat; every additional adjacent attacker after the first got +1 more TH.</li> <li data-xf-list-type="ul">Eventually, during 2E, we abandoned regular classes almost entirely, in favor of the design your own class rules from the 2E DMG. Our main DM would also substantially expand the options, offering new powers, abilities, or magic items specific to the given campaign or world he was running. </li> <li data-xf-list-type="ul">Around the same time as that last one, we stopped counting XP in the thousands, and started just using the multiplier from the create your own class rules. So you'd need somewhere between 10-20 xp per level.</li> </ul></blockquote><p></p>
[QUOTE="Mannahnin, post: 8715934, member: 7026594"] [LIST] [*]Max HP at first level. [*]Roll three sets (of 4d6 drop lowest) for ability scores. [*]Death at -10hp, and no being incapacitated for weeks after being healed. You got to be functional immediately and didn't forget your spells if dropped to zero. [*]Crits for double damage on a 20. [*]Ignore weapon vs. armor TH adjustments (though we played a lot more 2E than 1E, so this was mostly RAW) [*]A flanking/outnumbering rule. We normally used a hex battle mat for combat; every additional adjacent attacker after the first got +1 more TH. [*]Eventually, during 2E, we abandoned regular classes almost entirely, in favor of the design your own class rules from the 2E DMG. Our main DM would also substantially expand the options, offering new powers, abilities, or magic items specific to the given campaign or world he was running. [*]Around the same time as that last one, we stopped counting XP in the thousands, and started just using the multiplier from the create your own class rules. So you'd need somewhere between 10-20 xp per level. [/LIST] [/QUOTE]
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