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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Common House Rules for AD&D?
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<blockquote data-quote="PHATsakk43" data-source="post: 9441067" data-attributes="member: 7041071"><p>I hope starting with the AD&D 2E rules isn’t too much for this thread. I’m “only” 45 so my gaming started with RC BECMI and 2E. </p><p></p><p>I’ll also stick with house rules versus optional rules, which seem to be getting mixed up in this post as well. </p><p></p><p>Biggies in my campaigns:</p><p></p><p>Starting HP is your CON score. You still roll your HD and track your “real” HP, but only once you exceed your CON do you start to gain HP. I only use this for PCs, NPCs are vanilla. </p><p></p><p>Wizards get bonus spells from the WIS table for priests but based on their INT. Bards do not. Or any other classes that were later added that had access to the wizard spell list. </p><p></p><p>Priests and anyone casting divine spells free cast. </p><p></p><p>Rangers could take their given two-weapon fighting abilities, or forego them and chose the specialist abilities for bows and other missile weapons (a single weapon proficiency slot was still required for to not be non-proficient) including the point-blank range. Enemies within the point-blank range could be targeted ignoring the “firing into melee” mechanism. </p><p></p><p>Humans default to a modified UA Method V. Basically, they got six stats based on “best-of-three” from a 9d6, 8d6, 7d6, 6d6, 5d6, & 4d6 arranged to suit. This, unlike in UA is still performed prior to class selection, so there was still some uncertainty in what they player would ultimately decide. </p><p></p><p>There were of course many other rules, but these were the ones I’ve stuck with over the years.</p></blockquote><p></p>
[QUOTE="PHATsakk43, post: 9441067, member: 7041071"] I hope starting with the AD&D 2E rules isn’t too much for this thread. I’m “only” 45 so my gaming started with RC BECMI and 2E. I’ll also stick with house rules versus optional rules, which seem to be getting mixed up in this post as well. Biggies in my campaigns: Starting HP is your CON score. You still roll your HD and track your “real” HP, but only once you exceed your CON do you start to gain HP. I only use this for PCs, NPCs are vanilla. Wizards get bonus spells from the WIS table for priests but based on their INT. Bards do not. Or any other classes that were later added that had access to the wizard spell list. Priests and anyone casting divine spells free cast. Rangers could take their given two-weapon fighting abilities, or forego them and chose the specialist abilities for bows and other missile weapons (a single weapon proficiency slot was still required for to not be non-proficient) including the point-blank range. Enemies within the point-blank range could be targeted ignoring the “firing into melee” mechanism. Humans default to a modified UA Method V. Basically, they got six stats based on “best-of-three” from a 9d6, 8d6, 7d6, 6d6, 5d6, & 4d6 arranged to suit. This, unlike in UA is still performed prior to class selection, so there was still some uncertainty in what they player would ultimately decide. There were of course many other rules, but these were the ones I’ve stuck with over the years. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Common House Rules for AD&D?
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