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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Common House Rules for AD&D?
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<blockquote data-quote="Mannahnin" data-source="post: 9443790" data-attributes="member: 7026594"><p>Yeah, I checked the text of supplements I-III before posting, to make sure. Greyhawk adds the stuff under the Intelligence table for Magic-Users (specifically) to need to check % to know a given spell, and lays out minimum and maximum numbers of spells known, but there is no language modifying OD&D's about both classes using spell books (that I've found so far) until Holmes Basic.</p><p></p><p></p><p>Bear in mind the relatively quick cleric spell advancement tables from OD&D and B/X, though. Clerics get 5th level spells at only 7th level!* AD&D pushed that back to 9th as we are familiar with from later editions.</p><p></p><p></p><p>I think there was always a tension with D&D healing between the dungeon-focused game and wanting games to play more like fantasy novels or action movies, where you need to be able to keep chasing villains and engaging in combat at the speed the plot demands. If you're just raiding a dungeon and pressing your luck and there's no plot with a ticking clock, slow natural healing is fine. The more fast-paced you want the action to be, though, the faster healing needs to be.</p><p></p><p>And over time as D&D transitioned from Classic to Trad being the dominant play style and moved on to the WotC editions wanting to be able to accommodate the novel/movie feel more and more, healing just kept accelerating, as <a href="https://deltasdnd.blogspot.com/2018/03/healing-through-ages.html" target="_blank">Delta detailed at some length back in 2018</a>. </p><p></p><p></p><p><span style="font-size: 9px">*Though in OD&D with Greyhawk they had to wait until 12th and 17th to get 6th and 7th level spells, so yeah, your theory feels more applicable to those. </span></p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9443790, member: 7026594"] Yeah, I checked the text of supplements I-III before posting, to make sure. Greyhawk adds the stuff under the Intelligence table for Magic-Users (specifically) to need to check % to know a given spell, and lays out minimum and maximum numbers of spells known, but there is no language modifying OD&D's about both classes using spell books (that I've found so far) until Holmes Basic. Bear in mind the relatively quick cleric spell advancement tables from OD&D and B/X, though. Clerics get 5th level spells at only 7th level!* AD&D pushed that back to 9th as we are familiar with from later editions. I think there was always a tension with D&D healing between the dungeon-focused game and wanting games to play more like fantasy novels or action movies, where you need to be able to keep chasing villains and engaging in combat at the speed the plot demands. If you're just raiding a dungeon and pressing your luck and there's no plot with a ticking clock, slow natural healing is fine. The more fast-paced you want the action to be, though, the faster healing needs to be. And over time as D&D transitioned from Classic to Trad being the dominant play style and moved on to the WotC editions wanting to be able to accommodate the novel/movie feel more and more, healing just kept accelerating, as [URL='https://deltasdnd.blogspot.com/2018/03/healing-through-ages.html']Delta detailed at some length back in 2018[/URL]. [SIZE=1]*Though in OD&D with Greyhawk they had to wait until 12th and 17th to get 6th and 7th level spells, so yeah, your theory feels more applicable to those. [/SIZE] [/QUOTE]
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