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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Common House Rules for AD&D?
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<blockquote data-quote="Willie the Duck" data-source="post: 9443827" data-attributes="member: 6799660"><p>Oh yes, I'm not disputing that. I'm theorizing what would have happened if the Supplement 1 had included the spells known mechanic it implemented for magic users for clerics as well. Plenty of digital ink has been spilled about how clerics can cast from the entire cleric spell library; if they had to wander around collecting spells like the magic user/mage/wizard did, it would have had some interesting consequences (massively so if the cure/raise spells weren't automatic). </p><p></p><p>Good point. That means PC clerics would run into these limits in more campaigns. It wouldn't change that the epic acolyte of evil demigod/aspiring god would have a somewhat limited repertoire, which is the part I found most strange (not that the game was ever really afraid of breaking the rules for the adversaries). </p><p></p><p>Certainly for the whole TSR era (or at least up until 2E), I think there was a real feeling of 'you absolutely don't need to stay in the dungeons, but you're on your own/left to your own devices on making it work right if you do.'</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9443827, member: 6799660"] Oh yes, I'm not disputing that. I'm theorizing what would have happened if the Supplement 1 had included the spells known mechanic it implemented for magic users for clerics as well. Plenty of digital ink has been spilled about how clerics can cast from the entire cleric spell library; if they had to wander around collecting spells like the magic user/mage/wizard did, it would have had some interesting consequences (massively so if the cure/raise spells weren't automatic). Good point. That means PC clerics would run into these limits in more campaigns. It wouldn't change that the epic acolyte of evil demigod/aspiring god would have a somewhat limited repertoire, which is the part I found most strange (not that the game was ever really afraid of breaking the rules for the adversaries). Certainly for the whole TSR era (or at least up until 2E), I think there was a real feeling of 'you absolutely don't need to stay in the dungeons, but you're on your own/left to your own devices on making it work right if you do.' [/QUOTE]
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