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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Common House Rules for AD&D?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 9461776" data-attributes="member: 32740"><p>Not really. The PH was written with thinking still largely orienting around the OD&D combat rules. It has TWO (count 'em! TWO!) pages talking about actual combat rules (pp104-105). Everything not covered there had to be imported from OD&D (or even Chainmail) for another year. The actual full 1E rules came to light that following year with the publication of the DMG, where those rules ballooned to, I believe, <strong>24 pages</strong> and most definitely complicated the VERY simple d6 rolls and the side with higher roll goes first, with multiple, <em>differing </em>initiative procedures to be used based on PAIRS of opponents fighting each other with specific forms of combat (magic, melee, and missile fire).</p><p></p><p>That's not a dragon article or rules supplement, it's the <em>final</em> form of the AD&D combat rules. Initiative in it still sucked, but it wasn't <em>supposed</em> to be the simple system from OD&D/1E PH anymore (though, again, it CLAIMED to be a simple system...). Hell, I don't really even recall any dragon articles making major changes (but then the group I was in at the time was using a completely different set of combat rules that I've never even <em>heard </em>of anyone else using), and the first official book I recall making real changes to combat procedures after the 1E DMG was actually SECOND edition.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 9461776, member: 32740"] Not really. The PH was written with thinking still largely orienting around the OD&D combat rules. It has TWO (count 'em! TWO!) pages talking about actual combat rules (pp104-105). Everything not covered there had to be imported from OD&D (or even Chainmail) for another year. The actual full 1E rules came to light that following year with the publication of the DMG, where those rules ballooned to, I believe, [B]24 pages[/B] and most definitely complicated the VERY simple d6 rolls and the side with higher roll goes first, with multiple, [I]differing [/I]initiative procedures to be used based on PAIRS of opponents fighting each other with specific forms of combat (magic, melee, and missile fire). That's not a dragon article or rules supplement, it's the [I]final[/I] form of the AD&D combat rules. Initiative in it still sucked, but it wasn't [I]supposed[/I] to be the simple system from OD&D/1E PH anymore (though, again, it CLAIMED to be a simple system...). Hell, I don't really even recall any dragon articles making major changes (but then the group I was in at the time was using a completely different set of combat rules that I've never even [I]heard [/I]of anyone else using), and the first official book I recall making real changes to combat procedures after the 1E DMG was actually SECOND edition. [/QUOTE]
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