Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Common House Rules for AD&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9487285" data-attributes="member: 7026594"><p>It is not labeled as such.</p><p></p><p>From Gary's preface to the PH:</p><p></p><p></p><p>And from his introduction to the DMG:</p><p></p><p></p><p>AD&D 1E had very few significant optional rules. In contrast to 2E, which had a lot of them.</p><p></p><p>I think the PH just has Bards and Psionics as optional.</p><p></p><p>The DMG has an optional suggestion on page 25 that you can give players extra starting items if it's a difficult campaign, but that's not really a rule. The optional rules in the DMG are mostly tiny little tweaks, rather than major systems, as Gary alludes.</p><p></p><p>There's an optional rule for large shields giving +2 against missiles (p 28), optional parameters for Cure Blindness (p 41), +3 or greater weapons and armor may optionally function on other planes (Astral Spell, p 42), optional restriction on the Enlarge spell (p 44), one for shorter scatter distance for grenade-like missiles at short range (p 64), an optional rule for mixed groups of undead and Turning (p 65), the Special Note Regarding Fighters' Progression to smooth their attack advancement (p 74), an optional rule allowing unconsciousness at between -1 and -3 HP instead of the official rule for unconsciousness only at exactly 0 HP (p 82), Fighters being optionally allowed to take weapon proficiency with siege engines (p 109), optional double rate of fire rule for Boot Hill firearms and optional save vs dynamite explosions but increased base damage for it ( p 113), optional charge limit for certain powerful magic rings (p 122 & 129), an optional rule that 1% of wands may be trapped to backfire (p 135), the Mirror of Mental Prowess may optionally allow planar travel (p 150), deities who create or control an artifact may be able to reverse the effects of some artifact powers (p 156), scimitars may optionally use a table for properties instead of just defaulting to a single +2 option (p 169), cursed backbiter spears may appear as +2 or +3 instead of just +1 (p 169 as well), random lower planes creatures may optionally have poisoned tails or mouths (p 195).</p><p></p><p>As for more major systems, the DMG offers four different alternatives for ability score generation, but they aren't presented as one official way and three optional variants, but as all being official and recommended.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9487285, member: 7026594"] It is not labeled as such. From Gary's preface to the PH: And from his introduction to the DMG: AD&D 1E had very few significant optional rules. In contrast to 2E, which had a lot of them. I think the PH just has Bards and Psionics as optional. The DMG has an optional suggestion on page 25 that you can give players extra starting items if it's a difficult campaign, but that's not really a rule. The optional rules in the DMG are mostly tiny little tweaks, rather than major systems, as Gary alludes. There's an optional rule for large shields giving +2 against missiles (p 28), optional parameters for Cure Blindness (p 41), +3 or greater weapons and armor may optionally function on other planes (Astral Spell, p 42), optional restriction on the Enlarge spell (p 44), one for shorter scatter distance for grenade-like missiles at short range (p 64), an optional rule for mixed groups of undead and Turning (p 65), the Special Note Regarding Fighters' Progression to smooth their attack advancement (p 74), an optional rule allowing unconsciousness at between -1 and -3 HP instead of the official rule for unconsciousness only at exactly 0 HP (p 82), Fighters being optionally allowed to take weapon proficiency with siege engines (p 109), optional double rate of fire rule for Boot Hill firearms and optional save vs dynamite explosions but increased base damage for it ( p 113), optional charge limit for certain powerful magic rings (p 122 & 129), an optional rule that 1% of wands may be trapped to backfire (p 135), the Mirror of Mental Prowess may optionally allow planar travel (p 150), deities who create or control an artifact may be able to reverse the effects of some artifact powers (p 156), scimitars may optionally use a table for properties instead of just defaulting to a single +2 option (p 169), cursed backbiter spears may appear as +2 or +3 instead of just +1 (p 169 as well), random lower planes creatures may optionally have poisoned tails or mouths (p 195). As for more major systems, the DMG offers four different alternatives for ability score generation, but they aren't presented as one official way and three optional variants, but as all being official and recommended. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Common House Rules for AD&D?
Top