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General Tabletop Discussion
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Common Houserules?
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<blockquote data-quote="5ekyu" data-source="post: 7444310" data-attributes="member: 6919838"><p>I draw a slight distinction between choosing to use optional rules from the products and house rules - in that house rules are deliberate changes, additions or deletions to existing rules - not just choosing which of the menu options presented you use.</p><p></p><p>Optional rules i use include proficiency dice, success at cost, variant ability scores for tasks, session based leveling instead of xp, feats etc.</p><p></p><p>House rules i have used or still use include requiring a cross-training feat to multiclass, choice driven (non-dex initiative), changes to how HD used and regained, trio-saves for many "save-or-suck" spells/effects, tossing out polymorph altogether etc etc depending on specific campaign and setting needs.</p><p></p><p>As others have said, i agree, house rules are going to vary from table to table, group to group, setting to setting and should.</p><p></p><p>Consensus or majority opinion is overrated - as the lone chicken would say when discussing supper plans with three foxes. </p><p></p><p>Your game will likely find its own nedds and particulars because you game will be unique - just like everyone elses.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7444310, member: 6919838"] I draw a slight distinction between choosing to use optional rules from the products and house rules - in that house rules are deliberate changes, additions or deletions to existing rules - not just choosing which of the menu options presented you use. Optional rules i use include proficiency dice, success at cost, variant ability scores for tasks, session based leveling instead of xp, feats etc. House rules i have used or still use include requiring a cross-training feat to multiclass, choice driven (non-dex initiative), changes to how HD used and regained, trio-saves for many "save-or-suck" spells/effects, tossing out polymorph altogether etc etc depending on specific campaign and setting needs. As others have said, i agree, house rules are going to vary from table to table, group to group, setting to setting and should. Consensus or majority opinion is overrated - as the lone chicken would say when discussing supper plans with three foxes. Your game will likely find its own nedds and particulars because you game will be unique - just like everyone elses. [/QUOTE]
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