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Common Houserules?
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<blockquote data-quote="77IM" data-source="post: 7444441" data-attributes="member: 12377"><p>Are we counting rules that so many people just get wrong that it's almost like a common set of house rules?</p><p></p><ul> <li data-xf-list-type="ul">I've seen a lot of DMs allow PCs to ready a full attack, or ready a spell without casting and holding it and requiring concentration (actually, I do this latter one, too, as an explicit house rule).</li> <li data-xf-list-type="ul">I've seen lots of players cast <em>healing word</em> (bonus action) followed by a non-cantrip spell, and nobody ever calls them on it.</li> <li data-xf-list-type="ul">I've seen many groups that allow Inspiration to be spent after you roll, as a kind of retroactive advantage.</li> <li data-xf-list-type="ul">I've seen so much confusion over two-weapon fighting and bonus actions (i.e., a PC makes a bonus-action off-hand attack and doesn't realize its a bonus action and tries to take another bonus action on the same round) both from players and DMs that I wonder if it's intentionally confusing.</li> <li data-xf-list-type="ul">Every group I've ever gamed with has had at least a few people who thought that 20 was auto-success and 1 was auto-fail on skill checks and saving throws. (Personally, I think this works better and should be the official rule.)</li> </ul></blockquote><p></p>
[QUOTE="77IM, post: 7444441, member: 12377"] Are we counting rules that so many people just get wrong that it's almost like a common set of house rules? [list] [*]I've seen a lot of DMs allow PCs to ready a full attack, or ready a spell without casting and holding it and requiring concentration (actually, I do this latter one, too, as an explicit house rule). [*]I've seen lots of players cast [I]healing word[/I] (bonus action) followed by a non-cantrip spell, and nobody ever calls them on it. [*]I've seen many groups that allow Inspiration to be spent after you roll, as a kind of retroactive advantage. [*]I've seen so much confusion over two-weapon fighting and bonus actions (i.e., a PC makes a bonus-action off-hand attack and doesn't realize its a bonus action and tries to take another bonus action on the same round) both from players and DMs that I wonder if it's intentionally confusing. [*]Every group I've ever gamed with has had at least a few people who thought that 20 was auto-success and 1 was auto-fail on skill checks and saving throws. (Personally, I think this works better and should be the official rule.) [/list] [/QUOTE]
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