Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Common Items = Combat Advantage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="weem" data-source="post: 4598450" data-attributes="member: 9470"><p><a href="http://www.enworld.org/forum/general-rpg-discussion/247359-get-combat-advantage.html" target="_blank">In another thread</a>, I discussed the process I use to assure that I (as a Rogue) have combat advantage as often as possible.</p><p></p><p>I wanted to incorporate the inventive use of common items to setup advantageous situations from which a rogue could gain combat advantage - so here I am, asking for your help to do so!</p><p></p><p>Specifically, I was hoping to round up ideas that...</p><p></p><p>...are feasible within the game rules (D&D 4e)</p><p></p><p>...don't require the rogue to lug awkwardly shaped or overly heavy items to make the effect happen</p><p></p><p>...grant the rogue combat advantage or put them in a position to benefit from a situation more than they otherwise might be able to</p><p></p><p></p><p>So, I'm going to start with a really simple one...</p><p></p><p><strong>1. Here they come! Quick, a distraction…</strong></p><p>Are you about to be caught somewhere you shouldn’t be? Place a bag of coins in the middle of the room (or another intriguing object). When the visitor(s) enter, they will likely approach the bag to see what it is or even take it. Use the opportunity to move from the shadows and escape… or attack them with combat advantage.</p><p></p><p>I hope to add more tomorrow after some sleep <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><span style="color: Lime">Have any more ideas?</span></p></blockquote><p></p>
[QUOTE="weem, post: 4598450, member: 9470"] [URL="http://www.enworld.org/forum/general-rpg-discussion/247359-get-combat-advantage.html"]In another thread[/URL], I discussed the process I use to assure that I (as a Rogue) have combat advantage as often as possible. I wanted to incorporate the inventive use of common items to setup advantageous situations from which a rogue could gain combat advantage - so here I am, asking for your help to do so! Specifically, I was hoping to round up ideas that... ...are feasible within the game rules (D&D 4e) ...don't require the rogue to lug awkwardly shaped or overly heavy items to make the effect happen ...grant the rogue combat advantage or put them in a position to benefit from a situation more than they otherwise might be able to So, I'm going to start with a really simple one... [B]1. Here they come! Quick, a distraction…[/B] Are you about to be caught somewhere you shouldn’t be? Place a bag of coins in the middle of the room (or another intriguing object). When the visitor(s) enter, they will likely approach the bag to see what it is or even take it. Use the opportunity to move from the shadows and escape… or attack them with combat advantage. I hope to add more tomorrow after some sleep ;) [COLOR="Lime"]Have any more ideas?[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Common Items = Combat Advantage
Top