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Common new DM mistakes list...
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<blockquote data-quote="Sheng Long Gradilla" data-source="post: 1952483" data-attributes="member: 15424"><p>That means something like this:</p><p></p><p>DM: "You are in a corridor with doors. All of them are locked, except one which is open, and some light escapes from the room".</p><p>Player 1: "I check the door closest to me"</p><p>DM: "It's the open door. You see a band of orcs in there."</p><p>Player 2: "I check one of the other doors"</p><p>DM: "You see nothing of interest in the other doors. On the other hand, you notice the orcs in the other room and have an urge to kill them"</p><p>Player 3: "I try to pick the lock from the closest locked door next to me"</p><p>DM: "You fail to pick it, it's too hard"</p><p>Player 3: "I have not even rolled!! I have 18 ranks in Open Lock, and 21 Dex with all my enhancement items, and I got these masterwork thieves tools and this ring of bla bla +10 Open Lock!!!!"</p><p>DM: "The orcs notice you. Roll initiative."</p><p></p><p>You take the players as if they were in a railroad. You decide where they go, what they do, what they don't do, etc, and they can do nothing about it.</p></blockquote><p></p>
[QUOTE="Sheng Long Gradilla, post: 1952483, member: 15424"] That means something like this: DM: "You are in a corridor with doors. All of them are locked, except one which is open, and some light escapes from the room". Player 1: "I check the door closest to me" DM: "It's the open door. You see a band of orcs in there." Player 2: "I check one of the other doors" DM: "You see nothing of interest in the other doors. On the other hand, you notice the orcs in the other room and have an urge to kill them" Player 3: "I try to pick the lock from the closest locked door next to me" DM: "You fail to pick it, it's too hard" Player 3: "I have not even rolled!! I have 18 ranks in Open Lock, and 21 Dex with all my enhancement items, and I got these masterwork thieves tools and this ring of bla bla +10 Open Lock!!!!" DM: "The orcs notice you. Roll initiative." You take the players as if they were in a railroad. You decide where they go, what they do, what they don't do, etc, and they can do nothing about it. [/QUOTE]
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