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<blockquote data-quote="Koloth" data-source="post: 9727723" data-attributes="member: 6706231"><p>The tendency to go from simple to complex. D&D started as three 5x7 books in a box. Traveller started as three 5x7 books in a box. Most of us know that both games are now many books of 100+ pages each. Star Fleet Battles started as one 5x7 book in a bag. The latest rule book for SFB is 466 pages and that is just the rules. The hundreds of ship diagrams(SSDs) needed to play are in addition. The game is so complex that what is run at conventions as the 'Captain's Game' is really a variation of the Cadet's training scenario. You aren't playing as Captain Kirk, you are fresh from the academy Paval Chekov. </p><p></p><p>But with all of this complexity in these 3 games, I am not sure I am having any more fun playing them in their full modern complex glory then I did when they were the much simpler versions.</p></blockquote><p></p>
[QUOTE="Koloth, post: 9727723, member: 6706231"] The tendency to go from simple to complex. D&D started as three 5x7 books in a box. Traveller started as three 5x7 books in a box. Most of us know that both games are now many books of 100+ pages each. Star Fleet Battles started as one 5x7 book in a bag. The latest rule book for SFB is 466 pages and that is just the rules. The hundreds of ship diagrams(SSDs) needed to play are in addition. The game is so complex that what is run at conventions as the 'Captain's Game' is really a variation of the Cadet's training scenario. You aren't playing as Captain Kirk, you are fresh from the academy Paval Chekov. But with all of this complexity in these 3 games, I am not sure I am having any more fun playing them in their full modern complex glory then I did when they were the much simpler versions. [/QUOTE]
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