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<blockquote data-quote="kermit4karate" data-source="post: 9731114" data-attributes="member: 7053643"><p>Hello, all. First time poster, long time lurker. Has anyone played around with AI LLMs like ChatGPT for game design and game mechanics development? I've been messing around with ChatGPT with various prompts to create D&D-like lightweight mechanics using a single D6. Really amazing what it can come up with in just a few seconds. </p><p></p><p>Right now I'm DM-ing a game it developed, with tuning from me, similar to Tiny Dungeon (based on TinyD6), but more D&D based. Standard 6 stats, distribute 4, 3, 3, 2, 2, 1 among them. Players start with 3 HP + CON, AC is 3 + 1 for light armor or 2 for heavy, or DEX.</p><p></p><p>Combat is fast as heck! Initiative is D6 + DEX. Higher is always better. Attribute rolls have a TN (target number). Easy = 4, Moderate = 5, Hard = 6, Heroic = 7, etc. </p><p></p><p>Damage is normally 1 HP for light weapons, 2 for heavy, no strength modifier to damage, only to hit. </p><p></p><p>Spells are the same lists from 5e but adjusted logically down for the system. Minor damage spells like Magic Missile do 2HP to a single creature. Fireball does 2 HP to an area, etc. ChatGPT revised the full spell list to fit the system in seconds. </p><p></p><p>The real kicker is that any time a 6 is rolled, roll again and add the result. For damage, roll a D6, and if a 6 is rolled, double damage. So a light weapon like a short sword that would do 1 HP damage would do 2 HP if a 6 is rolled. If another 6 is rolled it would do 4, etc. </p><p></p><p>Has been one of the fastest, funnest systems I've ever seen.</p></blockquote><p></p>
[QUOTE="kermit4karate, post: 9731114, member: 7053643"] Hello, all. First time poster, long time lurker. Has anyone played around with AI LLMs like ChatGPT for game design and game mechanics development? I've been messing around with ChatGPT with various prompts to create D&D-like lightweight mechanics using a single D6. Really amazing what it can come up with in just a few seconds. Right now I'm DM-ing a game it developed, with tuning from me, similar to Tiny Dungeon (based on TinyD6), but more D&D based. Standard 6 stats, distribute 4, 3, 3, 2, 2, 1 among them. Players start with 3 HP + CON, AC is 3 + 1 for light armor or 2 for heavy, or DEX. Combat is fast as heck! Initiative is D6 + DEX. Higher is always better. Attribute rolls have a TN (target number). Easy = 4, Moderate = 5, Hard = 6, Heroic = 7, etc. Damage is normally 1 HP for light weapons, 2 for heavy, no strength modifier to damage, only to hit. Spells are the same lists from 5e but adjusted logically down for the system. Minor damage spells like Magic Missile do 2HP to a single creature. Fireball does 2 HP to an area, etc. ChatGPT revised the full spell list to fit the system in seconds. The real kicker is that any time a 6 is rolled, roll again and add the result. For damage, roll a D6, and if a 6 is rolled, double damage. So a light weapon like a short sword that would do 1 HP damage would do 2 HP if a 6 is rolled. If another 6 is rolled it would do 4, etc. Has been one of the fastest, funnest systems I've ever seen. [/QUOTE]
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