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<blockquote data-quote="Ruin Explorer" data-source="post: 9731414" data-attributes="member: 18"><p>No.</p><p></p><p>That's just denialism, and by that logic no game since about 2016 has been at all successful, and no previous editions of D&D were even slightly successful (including the 1980s peak). Either success is relative, or it isn't. Pick a lane.</p><p></p><p>For a system that was made by a handful of people, decades into the life of RPGs, PtbA has definitely been "insanely" successful in terms of influence, if we're talking relatively. If we're talking in absolutes, since about 2016, even though some games seem to be doing numbers TSR wished they could have done in the 1980s or 1990s, they're tiny compared to the numbers WotC was doing (though WotC seem to be doing a lot worse with 2024, I mean, I don't think that was unexpected though).</p><p></p><p></p><p>I think you know perfectly well that there are number of "sim" games that I like the mechanics of. I was literally wishing we got more newly-designed sim games, until I was told no old games were all perfect we can't have new ones. I can't even think of any recent ones which aren't just new editions of old games or the sim-ier end of OSR/NSR (like WWN). It's a real pity, as I think interesting work could be done.</p><p></p><p>But "sim" mechanics for Star Trek need to sim Star Trek, not sim "generic sci-fi" (which Trek very much isn't) or w/e.</p><p></p><p>And more than that, many of the Trek games don't even have "sim" mechanics, they have basically gamist mechanics, but still don't end up feeling very Star Trek at all, and do so by going all around the houses. There's also a weird obsession with trying to make the PCs into the Lower Decks, which like, sure that could be an option, for a variant game, but the default and balancing point should be the bridge crew/away team.</p><p></p><p>(EDIT - The line between sim and narrative can actually become kind of blurry with proper control of character building - i.e. make it a sim game but ensure that that the bridge crew stats/skills will be high enough that they should win the fights they win in the show and so on. Trek isn't hard SF so that needs to be incorporated into the rules-design too.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9731414, member: 18"] No. That's just denialism, and by that logic no game since about 2016 has been at all successful, and no previous editions of D&D were even slightly successful (including the 1980s peak). Either success is relative, or it isn't. Pick a lane. For a system that was made by a handful of people, decades into the life of RPGs, PtbA has definitely been "insanely" successful in terms of influence, if we're talking relatively. If we're talking in absolutes, since about 2016, even though some games seem to be doing numbers TSR wished they could have done in the 1980s or 1990s, they're tiny compared to the numbers WotC was doing (though WotC seem to be doing a lot worse with 2024, I mean, I don't think that was unexpected though). I think you know perfectly well that there are number of "sim" games that I like the mechanics of. I was literally wishing we got more newly-designed sim games, until I was told no old games were all perfect we can't have new ones. I can't even think of any recent ones which aren't just new editions of old games or the sim-ier end of OSR/NSR (like WWN). It's a real pity, as I think interesting work could be done. But "sim" mechanics for Star Trek need to sim Star Trek, not sim "generic sci-fi" (which Trek very much isn't) or w/e. And more than that, many of the Trek games don't even have "sim" mechanics, they have basically gamist mechanics, but still don't end up feeling very Star Trek at all, and do so by going all around the houses. There's also a weird obsession with trying to make the PCs into the Lower Decks, which like, sure that could be an option, for a variant game, but the default and balancing point should be the bridge crew/away team. (EDIT - The line between sim and narrative can actually become kind of blurry with proper control of character building - i.e. make it a sim game but ensure that that the bridge crew stats/skills will be high enough that they should win the fights they win in the show and so on. Trek isn't hard SF so that needs to be incorporated into the rules-design too.) [/QUOTE]
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