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<blockquote data-quote="Ruin Explorer" data-source="post: 9731443" data-attributes="member: 18"><p>D&D 5E would count. We don't count out D&D, we say that D&D, especially 5E, was insanely successful, but on the terms of "Being the best-known game in the industry, backed up by a massive corporation". Even then, 5E - insanely successful. Not solely due to WotC's efforts, to be clear, but that's fine - other factors help other games too!</p><p></p><p>Shadowdark - looking pretty wildly successful for the context of what it is, for example, maybe even insanely. A small-press game outta kinda nowhere with OSR/NSR rules, that has absolutely exploded.</p><p></p><p>PtbA - Ultra-indie rules-light narrative game (which historically, had been pretty unpopular and limited) spawned basically infinite games built off it, many of them themselves extremely impressively and shockingly popular for indie games backed by nothing (ranging from the zine-y to very high production values), and frankly permanently changed the industry. Huge games today like DH are clearly significantly influenced by it. Insanely successful - no-one expected that.</p><p></p><p>AD&D 2E - Uhhhhhh not insanely successful given it essentially sank TSR (well, that and Dragon Dice and other questionable choices). Also like, it sold hundreds of thousands of copies of the core books over decade, IIRC, not even millions (correct me if I am wrong figures-knowers), despite having by far the most general awareness and most money spent on it and so on.</p><p></p><p>D&D 4E - Probably actually underperformed despite selling more than any other RPG on the market at the time (yes including Pathfinder, people much smarter and more knowledgeable than me have been back and forth over the specifics, and as it turns out, 4E did do better, just not much as better as WotC would like).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9731443, member: 18"] D&D 5E would count. We don't count out D&D, we say that D&D, especially 5E, was insanely successful, but on the terms of "Being the best-known game in the industry, backed up by a massive corporation". Even then, 5E - insanely successful. Not solely due to WotC's efforts, to be clear, but that's fine - other factors help other games too! Shadowdark - looking pretty wildly successful for the context of what it is, for example, maybe even insanely. A small-press game outta kinda nowhere with OSR/NSR rules, that has absolutely exploded. PtbA - Ultra-indie rules-light narrative game (which historically, had been pretty unpopular and limited) spawned basically infinite games built off it, many of them themselves extremely impressively and shockingly popular for indie games backed by nothing (ranging from the zine-y to very high production values), and frankly permanently changed the industry. Huge games today like DH are clearly significantly influenced by it. Insanely successful - no-one expected that. AD&D 2E - Uhhhhhh not insanely successful given it essentially sank TSR (well, that and Dragon Dice and other questionable choices). Also like, it sold hundreds of thousands of copies of the core books over decade, IIRC, not even millions (correct me if I am wrong figures-knowers), despite having by far the most general awareness and most money spent on it and so on. D&D 4E - Probably actually underperformed despite selling more than any other RPG on the market at the time (yes including Pathfinder, people much smarter and more knowledgeable than me have been back and forth over the specifics, and as it turns out, 4E did do better, just not much as better as WotC would like). [/QUOTE]
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