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<blockquote data-quote="SableWyvern" data-source="post: 9731674" data-attributes="member: 1008"><p>I have certainly never come across rules that ruin a game and which have been retained in that game while I continue to play. If a GM runs a game that isn't fun, I'd expect to have a conversation and make changes. It's not that hard to dial something back if it's not working.</p><p></p><p>And if a GM is running a game with rules you can't stand, and isn't interested in changing, why are you coming back?</p><p></p><p></p><p>I play Rolemaster, so that stuff is already built in. If you don't want that, then you don't play RM, just like you don't play with a GM who adds such rules to their game. But just because you don't like it doesn't mean such games shouldn't exist or that no one should add such rules to games.</p><p></p><p></p><p></p><p>A tradesman who builds unsafe structures, fails to fix your blocked drains or builds you a wardrobe that falls apart a week later is not comparable to a GM who modifies a game in a way that doesn't work. If a houserule doesn't work, nothing is lost other than a bit of time. If a GM insists that you continue to play with their unfun rules, then you say "no" and go find a better game. If everyone else is having fun, then the problem isn't the rules, it's just that it's not the right game for you. On the other hand, if no one other than the GM is having fun (and everyone says so), but GM insists on forging ahead, then I doubt that GM is going to run a fun game no matter what the rules are.</p><p></p><p>Plenty of stuff could have been balanced much better my nephew's game. It was still fun and I am absolutely not going to try and "restrain" him.</p><p></p><p>Suggesting that young people should restrain themselves and make sure they don't make large changes to the games the play is anathema to everything I love about this hobby, and I'm quite sad to see how prevalent this kind of attitude is. I was making games when I was around 12, and they weren't good by any objective measure I'd use today, but I had fun making them and we had fun playing them. I really struggle to understand the mentality that my creativity at the time should have been limited and stifled, that I would have been better of if there had been some more knowledgeable gamer around to decide what I should and shouldn't be doing and set boundaries for me.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9731674, member: 1008"] I have certainly never come across rules that ruin a game and which have been retained in that game while I continue to play. If a GM runs a game that isn't fun, I'd expect to have a conversation and make changes. It's not that hard to dial something back if it's not working. And if a GM is running a game with rules you can't stand, and isn't interested in changing, why are you coming back? I play Rolemaster, so that stuff is already built in. If you don't want that, then you don't play RM, just like you don't play with a GM who adds such rules to their game. But just because you don't like it doesn't mean such games shouldn't exist or that no one should add such rules to games. A tradesman who builds unsafe structures, fails to fix your blocked drains or builds you a wardrobe that falls apart a week later is not comparable to a GM who modifies a game in a way that doesn't work. If a houserule doesn't work, nothing is lost other than a bit of time. If a GM insists that you continue to play with their unfun rules, then you say "no" and go find a better game. If everyone else is having fun, then the problem isn't the rules, it's just that it's not the right game for you. On the other hand, if no one other than the GM is having fun (and everyone says so), but GM insists on forging ahead, then I doubt that GM is going to run a fun game no matter what the rules are. Plenty of stuff could have been balanced much better my nephew's game. It was still fun and I am absolutely not going to try and "restrain" him. Suggesting that young people should restrain themselves and make sure they don't make large changes to the games the play is anathema to everything I love about this hobby, and I'm quite sad to see how prevalent this kind of attitude is. I was making games when I was around 12, and they weren't good by any objective measure I'd use today, but I had fun making them and we had fun playing them. I really struggle to understand the mentality that my creativity at the time should have been limited and stifled, that I would have been better of if there had been some more knowledgeable gamer around to decide what I should and shouldn't be doing and set boundaries for me. [/QUOTE]
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