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<blockquote data-quote="meien" data-source="post: 7649843" data-attributes="member: 6690838"><p>Well I kind of like the thought of a relatively open thieves guild hall near or in town square with a few politicians and lawyers hanging out with the normal rabble. Especially if you throw in the weak king/lord/whatever. It would be a bit humorous and fun I think.</p><p></p><p>But yeah a lot of these don't make sense. Fighters who can't fight but use magic. Wizards who can't use magic but are really good at fighting. Villages that turn into metropolises, and boring ones at that. Words have meanings. Being able to fight or often being in fights is kind of what fighter means. I get what the author was trying to say about changing the flavor a little but his wording and approach didn't make a ton of sense. Like explain that you can make a fighter have a higher intelligence and take skills like UMD or equivalent in other game systems to get a different feel out of them beyond "my armor clanks much and I hit things."</p><p></p><p>Saying make dwarves hairless forest hippies and make elves crude bearded underground dudes is just swapping the names of the already existing stereotype. It would have been more useful to point out class/race nonstandard combos or something along those lines. Like encouraging DMs or players to go with a halfling instead of a half orc to be a barbarian and give neat ideas for challenges or roleplaying ideas for it.</p><p></p><p>Just trying to give some extra thoughts to the author or anyone who decides to check the comments for more ideas. I hope this comment helps make future efforts more constructive.</p></blockquote><p></p>
[QUOTE="meien, post: 7649843, member: 6690838"] Well I kind of like the thought of a relatively open thieves guild hall near or in town square with a few politicians and lawyers hanging out with the normal rabble. Especially if you throw in the weak king/lord/whatever. It would be a bit humorous and fun I think. But yeah a lot of these don't make sense. Fighters who can't fight but use magic. Wizards who can't use magic but are really good at fighting. Villages that turn into metropolises, and boring ones at that. Words have meanings. Being able to fight or often being in fights is kind of what fighter means. I get what the author was trying to say about changing the flavor a little but his wording and approach didn't make a ton of sense. Like explain that you can make a fighter have a higher intelligence and take skills like UMD or equivalent in other game systems to get a different feel out of them beyond "my armor clanks much and I hit things." Saying make dwarves hairless forest hippies and make elves crude bearded underground dudes is just swapping the names of the already existing stereotype. It would have been more useful to point out class/race nonstandard combos or something along those lines. Like encouraging DMs or players to go with a halfling instead of a half orc to be a barbarian and give neat ideas for challenges or roleplaying ideas for it. Just trying to give some extra thoughts to the author or anyone who decides to check the comments for more ideas. I hope this comment helps make future efforts more constructive. [/QUOTE]
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