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*Dungeons & Dragons
Common sense isn't so common and the need for tolerance
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<blockquote data-quote="Ovinomancer" data-source="post: 7249875" data-attributes="member: 16814"><p>You're confusing the scientific method for observation. Also, in a world of magic, maggot may sometimes come from eggs and other times spontaneously appear. You're making the assumption that there is a consistent underlying mechanic in a fantasy world that isn't mutable. Once you acknowledge that causes can change from one example to the next or even that causality isn't consistent, the scientific method fails.</p><p></p><p>Today, maybe. Tomorrow the god changes it's mind, relents on Fred, and instead gets angry at people with brown hair. Next week it's just Tuesday's that draw it's ire, and you need double the number of eyes on Tuesday. Until a bit later when it's back to people named Fred.</p><p></p><p>Causality does not need to be consistent in a fantasy world. In fact, in any game run by a DM and not natural principles, causation in game isn't consistent. Sometimes it doesn't even exist, or have you never had something happen in game and then gone back and detailed why that thing happened like that?</p><p></p><p></p><p></p><p></p><p>Sure, if you want to say that you can always attempt to use a screwdriver, even if it will never tighten a nut, we can agree -- you can. But the argument wasn't that you can always use the screwdriver, it was that the screwdriver always works. And science is just a tool people use to determine aspects of their existence. It isn't a magical force that always finds truth. Science can't even say that science is the best tool to use, but it's ridiculous for a tool to be able to prove it's the best tool. We, as a society, tend to elevate science to some pinnacle of awesome and as the ultimate finder of truth and facts. And it's damn good -- best tool we have, in my opinion -- but it's not that, it's just a tool used by people, people that can be flawed or mistaken or incapable of properly applying the tool. I love science. It's great. But it isn't everything, can't be everything, and isn't a magic wand that can be waved at any problem in any context and find truth. We don't really even know if what we've discovered using it is actually true or just a good abstraction of what we can perceive of our universe.</p><p></p><p>Putting science on a pedestal is a mistake akin to worshipping your toolbox.</p><p></p><p>As for you last statement, that's trivially untrue. YOU decide how your world works, and you generally are deciding that at the macro level where it directly affects your players and not at the causation/underlying physical principles of your game. Don't confuse a limited consistency for actual causal mechanisms.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7249875, member: 16814"] You're confusing the scientific method for observation. Also, in a world of magic, maggot may sometimes come from eggs and other times spontaneously appear. You're making the assumption that there is a consistent underlying mechanic in a fantasy world that isn't mutable. Once you acknowledge that causes can change from one example to the next or even that causality isn't consistent, the scientific method fails. Today, maybe. Tomorrow the god changes it's mind, relents on Fred, and instead gets angry at people with brown hair. Next week it's just Tuesday's that draw it's ire, and you need double the number of eyes on Tuesday. Until a bit later when it's back to people named Fred. Causality does not need to be consistent in a fantasy world. In fact, in any game run by a DM and not natural principles, causation in game isn't consistent. Sometimes it doesn't even exist, or have you never had something happen in game and then gone back and detailed why that thing happened like that? Sure, if you want to say that you can always attempt to use a screwdriver, even if it will never tighten a nut, we can agree -- you can. But the argument wasn't that you can always use the screwdriver, it was that the screwdriver always works. And science is just a tool people use to determine aspects of their existence. It isn't a magical force that always finds truth. Science can't even say that science is the best tool to use, but it's ridiculous for a tool to be able to prove it's the best tool. We, as a society, tend to elevate science to some pinnacle of awesome and as the ultimate finder of truth and facts. And it's damn good -- best tool we have, in my opinion -- but it's not that, it's just a tool used by people, people that can be flawed or mistaken or incapable of properly applying the tool. I love science. It's great. But it isn't everything, can't be everything, and isn't a magic wand that can be waved at any problem in any context and find truth. We don't really even know if what we've discovered using it is actually true or just a good abstraction of what we can perceive of our universe. Putting science on a pedestal is a mistake akin to worshipping your toolbox. As for you last statement, that's trivially untrue. YOU decide how your world works, and you generally are deciding that at the macro level where it directly affects your players and not at the causation/underlying physical principles of your game. Don't confuse a limited consistency for actual causal mechanisms. [/QUOTE]
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