Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Common sense isn't so common and the need for tolerance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheCosmicKid" data-source="post: 7250312" data-attributes="member: 6683613"><p>It's a little premature to abandon the scientific method when you can ask questions like, "What caused the change in causes?" Say a wizard did it. Okay. How does the wizard decide what to do? Does he maybe have interests, desires, psychological motives of some sort? Can we start to make predictions like "The wizard is angry, so he's going to spontaneously detonate something"? Or maybe it's something else. Say it's totally random. Okay. Can we quantify the randomness? Make predictions at a probabilistic level, like "This rock has a 0.5% chance of spontaneously detonating over the next year"?</p><p></p><p>A scientific approach doesn't require causality to be consistent any more than it requires all data to be consistent. When there's an inconsistency, <em>that's scientifically interesting</em>.</p><p></p><p>It kind of can, actually. Science is about observing and recording what works. So if there is some hypothetical tool out there that works better than science, science is going to say, "Okay, the scientific thing to do here is use that tool." No tool can be better than science because whatever the best tool is <em>becomes</em> science. (This is a paraphrase of the Pragmatic Resolution to Hume's Problem of Induction, for the philosophy nerds out there.)</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7250312, member: 6683613"] It's a little premature to abandon the scientific method when you can ask questions like, "What caused the change in causes?" Say a wizard did it. Okay. How does the wizard decide what to do? Does he maybe have interests, desires, psychological motives of some sort? Can we start to make predictions like "The wizard is angry, so he's going to spontaneously detonate something"? Or maybe it's something else. Say it's totally random. Okay. Can we quantify the randomness? Make predictions at a probabilistic level, like "This rock has a 0.5% chance of spontaneously detonating over the next year"? A scientific approach doesn't require causality to be consistent any more than it requires all data to be consistent. When there's an inconsistency, [I]that's scientifically interesting[/I]. It kind of can, actually. Science is about observing and recording what works. So if there is some hypothetical tool out there that works better than science, science is going to say, "Okay, the scientific thing to do here is use that tool." No tool can be better than science because whatever the best tool is [I]becomes[/I] science. (This is a paraphrase of the Pragmatic Resolution to Hume's Problem of Induction, for the philosophy nerds out there.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Common sense isn't so common and the need for tolerance
Top