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<blockquote data-quote="Primitive Screwhead" data-source="post: 2585803" data-attributes="member: 20805"><p>I agree that this poll does have the best options. I chose 'follow the RAW'</p><p></p><p>In reality, I deal with the situation this way:</p><p></p><p> When a situation comes up in play that is an odd corner peice we have not encountered before, I run with common sense based on extrapoloation of the rules as I know them..I refuse to break the flow of the game in order to leave through books for a rules answer unless the point is extremely critical {ie, PC will die}.</p><p></p><p> After the game, I look up the pertinent rules and decide whether to HR them or not. The next time the situation comes up, I follow the rules chosen.</p><p></p><p> I try to play without any books at the table, but my players knowledge of spells tends to confound that. </p><p>I also try to have the most probable actions mapped out.. so I know in advance what the DC of silly stunt #5 would be if my players attempt it.</p><p> The hard part of doing this is the DM has to know thier players quite well. I can decently predict what my group will do... but have not gotten to the point with this group that I can virtually map out the entire session based on how I know they will react to given situations.</p><p></p><p> {Did that once in a CP2020 game and it was awesome! The Agency was using the group to accomplish thier goals and provided the right information at the right times to lead the group by the nose. My most paranoid player figured it out the next day over breakfast when he realized that all the contacts they met that night were all associated to an Agent. It was awesome! but I digress}</p><p></p><p><strong>Zeit</strong>: Isn't is kind of odd that some people on this board tend to assume only the extremes? It shows in posts that make generalizations, usually demeaning ones at that.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2585803, member: 20805"] I agree that this poll does have the best options. I chose 'follow the RAW' In reality, I deal with the situation this way: When a situation comes up in play that is an odd corner peice we have not encountered before, I run with common sense based on extrapoloation of the rules as I know them..I refuse to break the flow of the game in order to leave through books for a rules answer unless the point is extremely critical {ie, PC will die}. After the game, I look up the pertinent rules and decide whether to HR them or not. The next time the situation comes up, I follow the rules chosen. I try to play without any books at the table, but my players knowledge of spells tends to confound that. I also try to have the most probable actions mapped out.. so I know in advance what the DC of silly stunt #5 would be if my players attempt it. The hard part of doing this is the DM has to know thier players quite well. I can decently predict what my group will do... but have not gotten to the point with this group that I can virtually map out the entire session based on how I know they will react to given situations. {Did that once in a CP2020 game and it was awesome! The Agency was using the group to accomplish thier goals and provided the right information at the right times to lead the group by the nose. My most paranoid player figured it out the next day over breakfast when he realized that all the contacts they met that night were all associated to an Agent. It was awesome! but I digress} [B]Zeit[/B]: Isn't is kind of odd that some people on this board tend to assume only the extremes? It shows in posts that make generalizations, usually demeaning ones at that. [/QUOTE]
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