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<blockquote data-quote="Remathilis" data-source="post: 6001035" data-attributes="member: 7635"><p>I was under the impression that C/U/R was going to be used to reflect a few things...</p><p></p><p>1.) Prevalence of such things in the typical campaign world (the typical town might have a dwarven blacksmith or a local wizard, but probably not a dragonborn blacksmith or a local warlock). </p><p></p><p>2.) Complexity level of the class (a wizard is fairly easy, a warlock more complicated. I'm thinking this one is going to die in its sleep though, based on playtest 2). </p><p></p><p>3.) A way organize campaigns along certain "themes" of D&D based on edition (A Common Only D&D looks like basic; the core four classes and races. An Uncommon looks like AD&D with half-elves, druids, gnomes and bards. A Rare campaign looks like 3e or 4e with monks, sorcerers, tieflings and goliaths). </p><p></p><p>I think they might get some more mileage out of "Basic, Expert, Advanced" as terms; they're slightly nostalgic and convey complexity/rarity without the debate as to whether wizards are common or whatever.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6001035, member: 7635"] I was under the impression that C/U/R was going to be used to reflect a few things... 1.) Prevalence of such things in the typical campaign world (the typical town might have a dwarven blacksmith or a local wizard, but probably not a dragonborn blacksmith or a local warlock). 2.) Complexity level of the class (a wizard is fairly easy, a warlock more complicated. I'm thinking this one is going to die in its sleep though, based on playtest 2). 3.) A way organize campaigns along certain "themes" of D&D based on edition (A Common Only D&D looks like basic; the core four classes and races. An Uncommon looks like AD&D with half-elves, druids, gnomes and bards. A Rare campaign looks like 3e or 4e with monks, sorcerers, tieflings and goliaths). I think they might get some more mileage out of "Basic, Expert, Advanced" as terms; they're slightly nostalgic and convey complexity/rarity without the debate as to whether wizards are common or whatever. [/QUOTE]
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