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<blockquote data-quote="Ath-kethin" data-source="post: 8513428" data-attributes="member: 6798775"><p>Common is specific to a setting in my view, and/but I find it weird to just call it "Common." In Zakhara, for example, the Common or trade tongue is the Midani language. </p><p></p><p>Which may or may not be distinct from the Common spoken in Faerûn, at a given table's preference, but giving the language an actual name makes it easier to distinguish them if you want.</p><p></p><p>I have no issue with Elven being basically the same from world to world, or at least coming from the same roots, though. </p><p></p><p>Really the question is, how much of a pain in the butt do you want to make communication in your campaign? Even in areas of the (real) world that speak the same language, it can be hard for some people to understand the words of someone from a different region. Years ago my spouse and I traveled through parts of the southern US, and while I had no problem understanding and talking to people there, my spouse (who is Hungarian) didn't even recognize what they were speaking as English.</p><p></p><p>Does that sound like a fun thing to have in your campaign? Then go to town; there's no wrong way to play. Languages in TTRPGs are stylized and streamlined to make play easier, and in general I roll with that. I focus my games on other things, but if your group loves the nitty-gritty of communication issues, have a party.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 8513428, member: 6798775"] Common is specific to a setting in my view, and/but I find it weird to just call it "Common." In Zakhara, for example, the Common or trade tongue is the Midani language. Which may or may not be distinct from the Common spoken in Faerûn, at a given table's preference, but giving the language an actual name makes it easier to distinguish them if you want. I have no issue with Elven being basically the same from world to world, or at least coming from the same roots, though. Really the question is, how much of a pain in the butt do you want to make communication in your campaign? Even in areas of the (real) world that speak the same language, it can be hard for some people to understand the words of someone from a different region. Years ago my spouse and I traveled through parts of the southern US, and while I had no problem understanding and talking to people there, my spouse (who is Hungarian) didn't even recognize what they were speaking as English. Does that sound like a fun thing to have in your campaign? Then go to town; there's no wrong way to play. Languages in TTRPGs are stylized and streamlined to make play easier, and in general I roll with that. I focus my games on other things, but if your group loves the nitty-gritty of communication issues, have a party. [/QUOTE]
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