Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Commoner 2: Elf Farmer, over a lifetime
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MavrickWeirdo" data-source="post: 1451111" data-attributes="member: 107"><p><strong>Elf Farmer; Commoner L1;</strong></p><p></p><p>Elf Farmer; Commoner L1; HD 1d4; hp 3; Init +1; Spd 30 ft; AC 13; SQ Immune to sleep, +2 vs. Enchantments, Low Light Vision; BAB +0; Melee: Spear +0 (1d8/ crit x3); Ranged: Spear +1 (1d8/ crit x3 /20 ft); AL NG; SV Fort +0, Ref +1, Will +0; Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 10. </p><p></p><p>Skills & Feats: (12 points) Handle Animal 2, Heal 1 (+3), Listen 1 (+3), Profession: Farmer 3, Search 0 (+3), Spot 1 (+3), Survival 1 (+3), Use Rope 1 (+2); Self-Sufficient; Languages: Common, Elven, & Sylvan</p><p></p><p>Equiptment: Backpack with waterskin, Bedroll, Flint and Steel, Gardening Tools, Leather Armor, Sack & Spear.</p><p></p><p>Age 110, CR .25</p><p></p><p>When an elf comes of age, they are expected to travel the Great Woods and beyond, seeking their livelihood. Those with close ties to the land are called Grove-Seekers. </p><p></p><p>An Elven Grove is to a farmer, as a workshop is to a crafter. It is where they make their living, yet it is a personal space, arranged to suit their needs. It is an open place, yet it would be wrong to enter it casually, without permission, unless there was great need. In many ways, the Elven Grove is a metaphor for elven life. </p><p></p><p>Every grove is different, yet there is much they share in common. When choosing a location for their grove, an elf has much to consider. The ground itself should not have too much (or too little) rocks, clay, and sand. A gentle slope is best, preferably facing south for maximum sunlight. A brook or stream is nice, but a spring is better. Does the local flora and fauna fit in with elf’s ideals? Finally, there must be a Great Tree, a grandfather of the woods, for an elven farmer to create his grove.</p><p></p><p>Some elves find the place for their grove far from home, among people strange to them. Others travel far and wide, only to find the perfect place close to home.</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 1451111, member: 107"] [b]Elf Farmer; Commoner L1;[/b] Elf Farmer; Commoner L1; HD 1d4; hp 3; Init +1; Spd 30 ft; AC 13; SQ Immune to sleep, +2 vs. Enchantments, Low Light Vision; BAB +0; Melee: Spear +0 (1d8/ crit x3); Ranged: Spear +1 (1d8/ crit x3 /20 ft); AL NG; SV Fort +0, Ref +1, Will +0; Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 10. Skills & Feats: (12 points) Handle Animal 2, Heal 1 (+3), Listen 1 (+3), Profession: Farmer 3, Search 0 (+3), Spot 1 (+3), Survival 1 (+3), Use Rope 1 (+2); Self-Sufficient; Languages: Common, Elven, & Sylvan Equiptment: Backpack with waterskin, Bedroll, Flint and Steel, Gardening Tools, Leather Armor, Sack & Spear. Age 110, CR .25 When an elf comes of age, they are expected to travel the Great Woods and beyond, seeking their livelihood. Those with close ties to the land are called Grove-Seekers. An Elven Grove is to a farmer, as a workshop is to a crafter. It is where they make their living, yet it is a personal space, arranged to suit their needs. It is an open place, yet it would be wrong to enter it casually, without permission, unless there was great need. In many ways, the Elven Grove is a metaphor for elven life. Every grove is different, yet there is much they share in common. When choosing a location for their grove, an elf has much to consider. The ground itself should not have too much (or too little) rocks, clay, and sand. A gentle slope is best, preferably facing south for maximum sunlight. A brook or stream is nice, but a spring is better. Does the local flora and fauna fit in with elf’s ideals? Finally, there must be a Great Tree, a grandfather of the woods, for an elven farmer to create his grove. Some elves find the place for their grove far from home, among people strange to them. Others travel far and wide, only to find the perfect place close to home. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Commoner 2: Elf Farmer, over a lifetime
Top