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Commoner 2: Elf Farmer, over a lifetime
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<blockquote data-quote="MavrickWeirdo" data-source="post: 1451216" data-attributes="member: 107"><p>Thank you for the questions. </p><p></p><p>I can tell you that I have been posting commoners (and experts) on this site for years now, so it is not a fad for me. Why do I do it? There are a couple of reasons.</p><p></p><p>It is a hobby if mine to take ideas others find "pointless", "stupid", or "lame" and try to make them work. (like Dwarven Bards)</p><p></p><p>Secondly, I am not just making "stat blocks" for commoners. I am trying to create "background" for commoners. I just happen to find it easier to understand the background, if I also know the stats.</p><p></p><p>Consider</p><p></p><p>A low level party (1st -5th level) is traveling throught elven territory. They ask an elven farmer for shelter, for a night. He agrees. The farmer is a nice enough fellow, he traveled some in his youth. Now he is an older batchelor (143), ready to settle down, "once he finds the right woman". </p><p></p><p>It may not impress the party that he is a L4 commoner, with a Profession Farmer Skill of 12. (So that's what "Masterwork Vegtables" taste like.)</p><p></p><p>On the other hand, when the "wandering monster(s)" attack that night, it might be good to know that he has a listen skill +4. He is hp10, Init +2, AC12 (without armor), has low-light vision, and is +4 with a shortbow.</p><p></p><p>If the party's horses start to panic, he has Handle Animal skill +3. If some of the horses still bolt, he has Survival skill +3 to help find them again. If the Cleric is mortally wounded, the farmers Heal skill +5 could be helpfull. </p><p></p><p>I hope that answeres your question.</p><p></p><p>P.S.</p><p></p><p>About the expert you posted.</p><p></p><p>Having all 10's for his abilities is your choice, but I would think that "an expert" would have slightly better than average abilities. (Afer all, it's not like he was a commoner.)</p><p></p><p>I was also suprised that an armorsmith, doesn't have any armor of his own.</p><p></p><p>In addition, NPC's typically do not get Max hp at first level, so 4hp would be standard.</p><p></p><p>Finally, he should have 28 skill points at first level.</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 1451216, member: 107"] Thank you for the questions. I can tell you that I have been posting commoners (and experts) on this site for years now, so it is not a fad for me. Why do I do it? There are a couple of reasons. It is a hobby if mine to take ideas others find "pointless", "stupid", or "lame" and try to make them work. (like Dwarven Bards) Secondly, I am not just making "stat blocks" for commoners. I am trying to create "background" for commoners. I just happen to find it easier to understand the background, if I also know the stats. Consider A low level party (1st -5th level) is traveling throught elven territory. They ask an elven farmer for shelter, for a night. He agrees. The farmer is a nice enough fellow, he traveled some in his youth. Now he is an older batchelor (143), ready to settle down, "once he finds the right woman". It may not impress the party that he is a L4 commoner, with a Profession Farmer Skill of 12. (So that's what "Masterwork Vegtables" taste like.) On the other hand, when the "wandering monster(s)" attack that night, it might be good to know that he has a listen skill +4. He is hp10, Init +2, AC12 (without armor), has low-light vision, and is +4 with a shortbow. If the party's horses start to panic, he has Handle Animal skill +3. If some of the horses still bolt, he has Survival skill +3 to help find them again. If the Cleric is mortally wounded, the farmers Heal skill +5 could be helpfull. I hope that answeres your question. P.S. About the expert you posted. Having all 10's for his abilities is your choice, but I would think that "an expert" would have slightly better than average abilities. (Afer all, it's not like he was a commoner.) I was also suprised that an armorsmith, doesn't have any armor of his own. In addition, NPC's typically do not get Max hp at first level, so 4hp would be standard. Finally, he should have 28 skill points at first level. [/QUOTE]
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Commoner 2: Elf Farmer, over a lifetime
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