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Commoner 2: Elf Farmer, over a lifetime
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<blockquote data-quote="MavrickWeirdo" data-source="post: 1454404" data-attributes="member: 107"><p><strong>Elf Farmer; Commoner L2</strong></p><p></p><p>Elf Farmer; Commoner L2; HD 2d4; hp 5; Init +1; Spd 30 ft; AC 13; SQ Immune to sleep, +2 vs. Enchantments, Low Light Vision; BAB +1; Melee: Spear +1 (1d8/ crit x3); Ranged: Shortbow +2 (1d6/ crit x3 /60 ft); AL NG; SV Fort +0, Ref +1, Will +0; Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 10. </p><p></p><p>Skills & Feats: (15 points) Handle Animal 2, Heal 1 (+3), Listen 1 (+3), Profession: Farmer 5, Search 0 (+3), Spot 1 (+3), Survival 1 (+3), Use Rope 2 (+3); Self-Sufficient; Languages: Common, Elven, & Sylvan</p><p></p><p>Equiptment: Arrows (20) in a Quiver, Backpack with waterskin, Bedroll, Flint and Steel, Gardening Tools, Leather Armor, Sack, Shortbow, & Spear</p><p></p><p>Age 116, CR .5</p><p></p><p>The first step in making an Elven Grove is the toughest. Once a Grove-Seeker has found the perfect location for their grove, with all the elements they will need, and a mighty Great Tree, then to start the grove, the elf must fell the Great Tree. </p><p></p><p>Few outside the elves understand this practice. Even among the elves, those with a looser tie to the land, do not fully understand. There is no “one reason” why. There are as many reasons as there are elves. Cutting down a Great Tree is not to be done easily or thoughtlessly. An elf may only fell one Great Tree in their life, and wherever it lands, that is where their grove will be.</p><p></p><p>To be considered a Great Tree, a tree must be tall and broad. It must be taller than typical for it’s type, and be part of the canopy. It should be past it’s prime, but still healthy. Once a Grove-Seeker has chosen a Great Tree to fell, they must receive the approval of a druid. The druid will consider the request, examine the tree, and ask questions of the Grove-Seeker. “Why this Tree?” “Which way will you fell it?” Sometimes a druid will say yes, sometimes no. Often they will wait a season, or a year, to decide. Typically, a Grove-Seeker will be approved to fell the first Great Tree they chose, eventually. The only strong restrictions are that two groves may never overlap, and a druid will not approve felling a dryad’s tree (ever again).</p><p></p><p>The moment of felling a Great Tree is filled with anticipation and anxiety. Once it is done, it cannot be undone. Will it fall “just right” or a “little off”? It sometimes falls completely wrong and lands on the Grove-Seeker. When a Great Tree is felled, the woods are filled with it’s thunder. It breaks and uproots trees in it’s path, some break or uproot other trees in turn.</p><p></p><p>Once the young farmer recovers from the moment, they will gather the broken wood, and uprooted trees, except for the Great Tree, which is not to be moved from where it fell. Any tree still standing within the grove is left standing. The first thing to do with wood they gather is build a shelter (outside the grove). Next, they will use the wood to make hollows and nests to attract pollinating birds and insects. Any wood they have left they use in trade. It is often the only “crop” of the grove the first year. The trees at the edge of the grove are trimmed back, but not cut down. The traditional shape of an Elven Grove is a teardrop.</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 1454404, member: 107"] [b]Elf Farmer; Commoner L2[/b] Elf Farmer; Commoner L2; HD 2d4; hp 5; Init +1; Spd 30 ft; AC 13; SQ Immune to sleep, +2 vs. Enchantments, Low Light Vision; BAB +1; Melee: Spear +1 (1d8/ crit x3); Ranged: Shortbow +2 (1d6/ crit x3 /60 ft); AL NG; SV Fort +0, Ref +1, Will +0; Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 10. Skills & Feats: (15 points) Handle Animal 2, Heal 1 (+3), Listen 1 (+3), Profession: Farmer 5, Search 0 (+3), Spot 1 (+3), Survival 1 (+3), Use Rope 2 (+3); Self-Sufficient; Languages: Common, Elven, & Sylvan Equiptment: Arrows (20) in a Quiver, Backpack with waterskin, Bedroll, Flint and Steel, Gardening Tools, Leather Armor, Sack, Shortbow, & Spear Age 116, CR .5 The first step in making an Elven Grove is the toughest. Once a Grove-Seeker has found the perfect location for their grove, with all the elements they will need, and a mighty Great Tree, then to start the grove, the elf must fell the Great Tree. Few outside the elves understand this practice. Even among the elves, those with a looser tie to the land, do not fully understand. There is no “one reason” why. There are as many reasons as there are elves. Cutting down a Great Tree is not to be done easily or thoughtlessly. An elf may only fell one Great Tree in their life, and wherever it lands, that is where their grove will be. To be considered a Great Tree, a tree must be tall and broad. It must be taller than typical for it’s type, and be part of the canopy. It should be past it’s prime, but still healthy. Once a Grove-Seeker has chosen a Great Tree to fell, they must receive the approval of a druid. The druid will consider the request, examine the tree, and ask questions of the Grove-Seeker. “Why this Tree?” “Which way will you fell it?” Sometimes a druid will say yes, sometimes no. Often they will wait a season, or a year, to decide. Typically, a Grove-Seeker will be approved to fell the first Great Tree they chose, eventually. The only strong restrictions are that two groves may never overlap, and a druid will not approve felling a dryad’s tree (ever again). The moment of felling a Great Tree is filled with anticipation and anxiety. Once it is done, it cannot be undone. Will it fall “just right” or a “little off”? It sometimes falls completely wrong and lands on the Grove-Seeker. When a Great Tree is felled, the woods are filled with it’s thunder. It breaks and uproots trees in it’s path, some break or uproot other trees in turn. Once the young farmer recovers from the moment, they will gather the broken wood, and uprooted trees, except for the Great Tree, which is not to be moved from where it fell. Any tree still standing within the grove is left standing. The first thing to do with wood they gather is build a shelter (outside the grove). Next, they will use the wood to make hollows and nests to attract pollinating birds and insects. Any wood they have left they use in trade. It is often the only “crop” of the grove the first year. The trees at the edge of the grove are trimmed back, but not cut down. The traditional shape of an Elven Grove is a teardrop. [/QUOTE]
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