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Commoner 2: Elf Farmer, over a lifetime
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<blockquote data-quote="MavrickWeirdo" data-source="post: 1458759" data-attributes="member: 107"><p><strong>Elf Farmer; Commoner L3</strong></p><p></p><p>Elf Farmer; Commoner L3; HD 3d4; hp 8; Init +1; Spd 30 ft; AC 13; SQ Immune to sleep, +2 vs. Enchantments, Low Light Vision; BAB +1; Melee Shortspear +1 (1d8/ crit x3); Ranged Shortbow +2 (1d6/ crit x3 /60 ft); AL NG; SV Fort +1, Ref +2, Will +1; Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 10. </p><p></p><p>Skills & Feats: (18 points) Handle Animal 2, Heal 1 (+3), Listen 2 (+4), Profession: Farmer 6 (+9), Search 0 (+3), Spot 2 (+4), Survival 1 (+3), Use Rope 2 (+3); Skill Focus Farmer & Self-Sufficient; Languages: Common, Elven, & Sylvan</p><p></p><p>Equiptment: Arrows (20) in a Quiver, Backpack with waterskin, Bedroll, Flint and Steel, Gardening Tools, Leather Armor, Rope (50ft), Sack, Shortbow, & Spear.</p><p></p><p>Age 127, CR 1</p><p></p><p>It takes several years before an elven grove can fully support a farmer. The young elven farmer will spend a good part of their time doing labor for some of the elder farmers in the area. In return, they learn from the experience, are fed, and receive nuts and fruits for their own grove.</p><p></p><p>A traditionalist will take these rewards and place them on the stump of the Great Tree in their grove, to let nature decide where the trees should grow. Few elves are that patient these days, so they typically choose where to plant the fruit and nuts. </p><p></p><p>Once the fruit and nut trees become saplings, the elven farmer will begin planting flowering hedges and fruit bearing shrubbery, around the grove and between some of the trees. This will attract pollinators, as well as sheltering the grove from winds. </p><p></p><p>Creeping plants, such as mint, are used in place of grasses, to discourage invasive weeds. They also protect the soil from erosion.</p><p></p><p>Once the trees are mature enough to start bearing fruits and nuts, aromatic herbs and vegetables are planted at the base to discourage pests. </p><p></p><p>Naturally, animals will be attracted to the grove. However, the variety of plants (growing a few of many different fruits), and having them ripen at different times, attracts less of a problem than a human farm where they grow row upon row of a single type of plant. Elven farmers often encourage animals to visit the grove, although they are forbidden to hunt within the grove. They feel the more animals in the grove, the better the hunting outside the grove.</p><p></p><p>Climbing vines are added to protect the trees, enrich the soil, and provide fruit and vegetables.</p><p>Finally, root vegetables are planted to loosen the soil, and provide winter crops.</p><p></p><p>(Note: The way an Elven Grove is set up, is loosely based on the book <em>Forest Gardening: Cultivationg an Edible Landscape</em> by Robert Hart)</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 1458759, member: 107"] [b]Elf Farmer; Commoner L3[/b] Elf Farmer; Commoner L3; HD 3d4; hp 8; Init +1; Spd 30 ft; AC 13; SQ Immune to sleep, +2 vs. Enchantments, Low Light Vision; BAB +1; Melee Shortspear +1 (1d8/ crit x3); Ranged Shortbow +2 (1d6/ crit x3 /60 ft); AL NG; SV Fort +1, Ref +2, Will +1; Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 10. Skills & Feats: (18 points) Handle Animal 2, Heal 1 (+3), Listen 2 (+4), Profession: Farmer 6 (+9), Search 0 (+3), Spot 2 (+4), Survival 1 (+3), Use Rope 2 (+3); Skill Focus Farmer & Self-Sufficient; Languages: Common, Elven, & Sylvan Equiptment: Arrows (20) in a Quiver, Backpack with waterskin, Bedroll, Flint and Steel, Gardening Tools, Leather Armor, Rope (50ft), Sack, Shortbow, & Spear. Age 127, CR 1 It takes several years before an elven grove can fully support a farmer. The young elven farmer will spend a good part of their time doing labor for some of the elder farmers in the area. In return, they learn from the experience, are fed, and receive nuts and fruits for their own grove. A traditionalist will take these rewards and place them on the stump of the Great Tree in their grove, to let nature decide where the trees should grow. Few elves are that patient these days, so they typically choose where to plant the fruit and nuts. Once the fruit and nut trees become saplings, the elven farmer will begin planting flowering hedges and fruit bearing shrubbery, around the grove and between some of the trees. This will attract pollinators, as well as sheltering the grove from winds. Creeping plants, such as mint, are used in place of grasses, to discourage invasive weeds. They also protect the soil from erosion. Once the trees are mature enough to start bearing fruits and nuts, aromatic herbs and vegetables are planted at the base to discourage pests. Naturally, animals will be attracted to the grove. However, the variety of plants (growing a few of many different fruits), and having them ripen at different times, attracts less of a problem than a human farm where they grow row upon row of a single type of plant. Elven farmers often encourage animals to visit the grove, although they are forbidden to hunt within the grove. They feel the more animals in the grove, the better the hunting outside the grove. Climbing vines are added to protect the trees, enrich the soil, and provide fruit and vegetables. Finally, root vegetables are planted to loosen the soil, and provide winter crops. (Note: The way an Elven Grove is set up, is loosely based on the book [I]Forest Gardening: Cultivationg an Edible Landscape[/I] by Robert Hart) [/QUOTE]
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