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Commoner 2: Elf Farmer, over a lifetime
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<blockquote data-quote="MavrickWeirdo" data-source="post: 1471846" data-attributes="member: 107"><p><strong>Elf Farmer; Commoner L5</strong></p><p></p><p>Elf Farmer; Commoner L5; HD 5d4-5; hp 8; Init +1; Spd 30 ft; AC 13; SQ Immune to sleep, +2 vs. Enchantments, Low Light Vision; BAB +2; Melee: Spear +1 (1d8-1/ crit x3); Ranged: Shortbow +4 (1d6-1/ crit x3 /60 ft); AL NG; SV Fort +0, Ref +2, Will +2; Str 9, Dex 13, Con 9, Int 13, Wis 12, Cha 11. </p><p></p><p>Skills & Feats: (24 points) Handle Animal 3, Heal 1.5 (+6.5), Listen 2 (+5), Profession: Farmer 8 (+14), Search 0 (+3), Spot 2 (+5), Survival 1.5 (+4.5), Use Rope 3 (+4); Skill Focus Farmer & Self-Sufficient; Languages: Common, Elven, & Sylvan</p><p></p><p>Equipment: Arrows (20, Masterwork) in a Quiver, Backpack with waterskin, Bedroll, Flint and Steel, Gardening Tools (Masterwork), Healer’s Kit, Leather Armor, Rope (50ft), Sack, Shortbow, & Spear; </p><p></p><p>Age 175 (Middle Age), CR 1.5</p><p></p><p>When an Elven Farmer reaches middle age they begin to notice things they hadn’t in the past. They become aware of how invested they are in the grove. If something terrible happened to the grove fifty years before, they would have simply begun again. A natural disaster in the early years of a grove can actually be beneficial in the long run. </p><p></p><p>Now they have a unique specimen they have cultivated for years. They would be devastated if something were to happen to their unique plant, or the plant of their lifemate. The farmer can easily imagine having more cherished plants in their grove someday. </p><p></p><p>They begin to consider how to better protect their grove from the extremes of nature. They will encourage the animals that frequent the grove to take shelter in, and defend the grove. The will consider that archery can be about more than just hunting. Earthworks are done to shelter the grove from the weather. Irrigation dug that ensures the grove does not have too much (or too little) water. They realize that, if the worst happens, they will stay with their grove through it.</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 1471846, member: 107"] [b]Elf Farmer; Commoner L5[/b] Elf Farmer; Commoner L5; HD 5d4-5; hp 8; Init +1; Spd 30 ft; AC 13; SQ Immune to sleep, +2 vs. Enchantments, Low Light Vision; BAB +2; Melee: Spear +1 (1d8-1/ crit x3); Ranged: Shortbow +4 (1d6-1/ crit x3 /60 ft); AL NG; SV Fort +0, Ref +2, Will +2; Str 9, Dex 13, Con 9, Int 13, Wis 12, Cha 11. Skills & Feats: (24 points) Handle Animal 3, Heal 1.5 (+6.5), Listen 2 (+5), Profession: Farmer 8 (+14), Search 0 (+3), Spot 2 (+5), Survival 1.5 (+4.5), Use Rope 3 (+4); Skill Focus Farmer & Self-Sufficient; Languages: Common, Elven, & Sylvan Equipment: Arrows (20, Masterwork) in a Quiver, Backpack with waterskin, Bedroll, Flint and Steel, Gardening Tools (Masterwork), Healer’s Kit, Leather Armor, Rope (50ft), Sack, Shortbow, & Spear; Age 175 (Middle Age), CR 1.5 When an Elven Farmer reaches middle age they begin to notice things they hadn’t in the past. They become aware of how invested they are in the grove. If something terrible happened to the grove fifty years before, they would have simply begun again. A natural disaster in the early years of a grove can actually be beneficial in the long run. Now they have a unique specimen they have cultivated for years. They would be devastated if something were to happen to their unique plant, or the plant of their lifemate. The farmer can easily imagine having more cherished plants in their grove someday. They begin to consider how to better protect their grove from the extremes of nature. They will encourage the animals that frequent the grove to take shelter in, and defend the grove. The will consider that archery can be about more than just hunting. Earthworks are done to shelter the grove from the weather. Irrigation dug that ensures the grove does not have too much (or too little) water. They realize that, if the worst happens, they will stay with their grove through it. [/QUOTE]
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